Best map: Spiraling Out with 46.2% from 91 games.
Wins late — in Heist 15.4 points better in long rounds than in short ones (43.2% against 27.8%, split at 81 s). Needs the long round; in a fast game he never arrives.
Silverchange
08/05 to 08/21, 3 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +6.0 — rewards skill: from Bronze to Masters the win rate climbs by 6.0 points (regression 44.6% to 50.7%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out ![]() |
46.2% | 91 | 23 | ||
Center Stage ![]() |
45.5% | 66 | 18 | ||
Pinball Dreams ![]() |
45.3% | 86 | 22 | ||
Sneaky Fields ![]() |
43.9% | 57 | 16 | ||
Dueling Beetles ![]() |
42.5% | 80 | 21 | ||
Hard Rock Mine ![]() |
41.5% | 53 | 15 | ||
Rustic Arcade ![]() |
40.7% | 59 | 16 | ||
Ring of Fire ![]() |
40.0% | 60 | 16 | ||
Undermine ![]() |
39.4% | 71 | 19 | ||
Open Business ![]() |
39.5% | 76 | 20 | ||
Gem Fort ![]() |
35.6% | 45 | 12 | ||
Layer Cake ![]() |
33.3% | 51 | 14 | ||
Triple Dribble ![]() |
36.4% | 88 | 22 | ||
Double Swoosh ![]() |
33.3% | 60 | 16 | ||
Parallel Plays ![]() |
32.3% | 62 | 17 | ||
Hideout ![]() |
25.0% | 40 | 10 | ||
Safe Zone ![]() |
28.0% | 50 | 14 | ||
Dry Season ![]() |
22.5% | 40 | 10 | ||
New Horizons prev. season |
20.0% | 40 | 10 | ||
Shooting Star ![]() |
21.7% | 46 | 12 | ||
Hot Potato ![]() |
20.5% | 44 | 12 | ||
Safe(r) Zone ![]() |
21.3% | 47 | 13 | ||
Out in the Open ![]() |
19.1% | 47 | 13 | ||
Belle's Rock ![]() |
16.7% | 42 | 11 | ||
Kaboom Canyon prev. season |
13.5% | 37 | 9 | ||
Bridge Too Far ![]() |
14.3% | 42 | 11 | ||
Flaring Phoenix ![]() |
15.2% | 46 | 12 | ||
Pit Stop ![]() |
11.1% | 45 | 12 |
Direct duels in Knockout: how Gale does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 22.0% against Mico in Heist. On average the worst case sits at 27.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
56.0%
225 games
Edgar
49.6%
246 games
Mandy
53.7%
67 games
Piper
49.2%
122 games
Pierce
49.2%
63 games
Nori
47.7%
86 games
Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | she follow me | Diamond | 20 | 27.6% | 35.0% |