For Heist, this map's mode — duels and star rates are available per mode, not per map.
Win rate per rank tier on Bridge Too Far — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +10.7 — rewards skill: from Gold to Legendary the win rate climbs by 10.7 points (regression 39.2% to 49.9%). The higher the tier, the better he does.
Direct duels in Heist: how Gale does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Bridge Too Far. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
63.9%
371 games
Chuck
58.5%
246 games
Edgar
53.4%
646 games
Trunk
67.1%
79 games
Mico
55.2%
299 games
Bolt
62.5%
64 games
Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | JAU | Diamond | 27 | 33.7% | 51.9% |
| 2 | 卵泥棒 | Diamond | 23 | 31.5% | 43.5% |
| 3 | tigerpaul | Gold | 20 | 29.7% | 35.0% |
| 4 | she follow me | Diamond | 30 | 29.4% | 33.3% |