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← Overview

Gale

Controller Epic Ranked · Masters
53.7%Win rate across all maps
572Games
50Trust Score
49. of 105Rank by score
+2.2Skill bonus

Best map: Deathcap Trap with 64.9% from 37 games.

Wins late — in Heist 15.4 points better in long rounds than in short ones (43.2% against 27.8%, split at 81 s). Needs the long round; in a fast game he never arrives.

Masterschange

History

08/05 to 08/11, 4 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/11.

Win rate

08/05 — 54.8% from 62 appearances08/06 — 56.7% from 60 appearances08/10 — 50.7% from 73 appearances08/11 — 48.0% from 75 appearances
54.8%08/05 48.0%08/11

Pick rate

08/05 — 0.1% from 62 appearances08/06 — 0.1% from 60 appearances08/10 — 0.1% from 73 appearances08/11 — 0.1% from 75 appearances
0.1%08/05 0.1%08/11

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +2.2 — rewards skill: from Silver to Masters the win rate climbs by 2.2 points (regression 47.4% to 49.5%). The higher the tier, the better he does.

Silver — 34.3% from 970 gamesGold — 45.9% from 8,056 gamesDiamond — 49.6% from 30,237 gamesMythic — 48.7% from 326,490 gamesLegendary — 48.4% from 48,174 gamesMasters — 53.7% from 572 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Masters).

MapWin rateGamesTrust
Deathcap Trap Gem Grabprev. season 64.9%
37 9
Parallel Plays Hot Zoneprev. season 61.0%
41 11
Open Business Hot Zoneprev. season 69.6%
23 2
Gem Fort Gem Grabprev. season 61.1%
36 9
Triple Dribble Brawl Ballprev. season 61.8%
34 8
Kaboom Canyon Heistprev. season 64.0%
25 3
Pinball Dreams Brawl Ballprev. season 68.4%
19 0
Hard Rock Mine Gem Grabprev. season 61.5%
26 4
Crystal Arcade Gem Grabprev. season 66.7%
12 0
New Horizons Knockoutprev. season 66.7%
12 0
Undermine Gem Grabprev. season 50.0%
48 13
Layer Cake Bountyprev. season 55.6%
18 0
Ring of Fire Hot Zoneprev. season 56.3%
16 0
Double Swoosh Gem Grabprev. season 50.0%
42 11
Sneaky Fields Brawl Ballprev. season 50.0%
12 0
Out in the Open Knockoutprev. season 46.2%
13 0
Rustic Arcade Gem Grabprev. season 41.7%
36 9
Center Stage Brawl Ballprev. season 41.9%
43 11
Dueling Beetles Hot Zoneprev. season 35.7%
28 5
Belle's Rock Knockoutprev. season 23.5%
17 0

Against whom

Direct duels across all ranked maps: how Gale does when that brawler is on the enemy team. Computed across all ranked tiers — the numbers are not enough for Masters yet.

Worst case: 20.6% against Nori in Heist. On average the worst case sits at 21.8%.

Strong against

Weak against

The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network

Good partners

On the same team — which combination wins. Computed across all ranked tiers — the numbers are not enough for Masters yet.

Bolt 66.1% 233 games Bibi 58.1% 561 games Edgar 54.7% 1,548 games Nori 56.4% 574 games Mortis 55.9% 533 games Bo 56.2% 436 games

Who plays him best

Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound. To the full list

No player with enough games on this brawler yet.