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Gale

Controller Epic Ranked · Legendary Center Stage Brawl Ball
49.0%Win rate on Center Stage
4,683Games here
1.5%Pick rate
82Trust Score
34. of 105Rank on this map
−5.0Skill bonus

Wins late — in Hot Zone 8.3 points better in long rounds than in short ones (52.6% against 44.3%, split at 96 s). Needs the long round; in a fast game he never arrives.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 51.49.0 %
Popularity 91.2.83 %
Breadth 0.0% of maps
Counter safety 77.41.1 %
Star rate 41.20.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Center Stage. 08/04 to 08/19, 16 days. 8 earlier days are left out — below 66 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Win rate

08/04 — 53.1% from 209 appearances08/05 — 48.3% from 470 appearances08/06 — 50.4% from 224 appearances08/07 — 52.5% from 122 appearances08/08 — 48.5% from 130 appearances08/09 — 49.7% from 143 appearances08/10 — 45.3% from 457 appearances08/11 — 44.7% from 809 appearances08/12 — 53.7% from 564 appearances08/13 — 47.9% from 390 appearances08/14 — 49.2% from 260 appearances08/15 — 49.7% from 179 appearances08/16 — 46.1% from 241 appearances08/17 — 58.0% from 174 appearances08/18 — 53.3% from 165 appearances08/19 — 61.2% from 67 appearances
53.1%08/04 61.2%08/19

Pick rate

08/04 — 0.7% from 209 appearances08/05 — 0.7% from 470 appearances08/06 — 0.6% from 224 appearances08/07 — 0.7% from 122 appearances08/08 — 0.7% from 130 appearances08/09 — 0.7% from 143 appearances08/10 — 0.8% from 457 appearances08/11 — 0.7% from 809 appearances08/12 — 0.7% from 564 appearances08/13 — 0.9% from 390 appearances08/14 — 0.8% from 260 appearances08/15 — 0.7% from 179 appearances08/16 — 0.9% from 241 appearances08/17 — 0.8% from 174 appearances08/18 — 0.7% from 165 appearances08/19 — 0.8% from 67 appearances
0.7%08/04 0.8%08/19

Across the ranks

Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.0 — punishes weak opponents: from Gold to Legendary the win rate drops by 5.0 points (regression 53.7% to 48.7%). Higher up he gets outplayed.

Gold — 53.8% from 2,096 gamesDiamond — 52.3% from 4,063 gamesMythic — 50.3% from 33,300 gamesLegendary — 49.0% from 4,683 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Gale does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bibi 58.7% 1,829 games Ash 63.1% 344 games Edgar 56.2% 2,967 games Griff 55.7% 2,656 games Doug 61.2% 335 games Bull 56.3% 1,247 games

Who plays him best

Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 PK|Marx Legendary 20 36.0% 65.0%
2 JAU Diamond 27 34.4% 51.9%
3 卵泥棒 Diamond 29 32.8% 44.8%
4 三田の夜は長い Diamond 20 30.4% 35.0%
5 she follow me Diamond 30 30.0% 33.3%