Wins late — in Hot Zone 8.3 points better in long rounds than in short ones (52.6% against 44.3%, split at 96 s). Needs the long round; in a fast game he never arrives.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
Only Center Stage. 08/04 to 08/19, 16 days. 8 earlier days are left out — below 66 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −5.0 — punishes weak opponents: from Gold to Legendary the win rate drops by 5.0 points (regression 53.7% to 48.7%). Higher up he gets outplayed.
Direct duels in Brawl Ball: how Gale does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
58.7%
1,829 games
Ash
63.1%
344 games
Edgar
56.2%
2,967 games
Griff
55.7%
2,656 games
Doug
61.2%
335 games
Bull
56.3%
1,247 games
Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | PK|Marx | Legendary | 20 | 36.0% | 65.0% |
| 2 | JAU | Diamond | 27 | 34.4% | 51.9% |
| 3 | 卵泥棒 | Diamond | 29 | 32.8% | 44.8% |
| 4 | 三田の夜は長い | Diamond | 20 | 30.4% | 35.0% |
| 5 | she follow me | Diamond | 30 | 30.0% | 33.3% |