Wins late — in Knockout 6.8 points better in long rounds than in short ones (51.9% against 45.1%, split at 109 s). Needs the long round; in a fast game he never arrives.
Only Deathcap Trap. 08/05 to 08/18, 9 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Win rate per rank tier on Deathcap Trap — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.0 — punishes weak opponents: from Diamond to Legendary the win rate drops by 4.0 points (regression 50.5% to 46.5%). Higher up he gets outplayed.
Direct duels in Gem Grab: how Gale does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed for Mythic.
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Mythic.
Bolt
64.2%
1,971 games
Bo
56.0%
8,481 games
Clancy
55.4%
1,352 games
Doug
55.1%
722 games
Griff
51.6%
10,371 games
Tara
51.5%
5,653 games
Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Eooσθη-thegamer | Mythic | 36 | 48.4% | 72.2% |
| 2 | carlim | Legendary | 38 | 47.5% | 68.4% |
| 3 | Vano_123 | Mythic | 23 | 47.3% | 78.3% |
| 4 | coertis | Mythic | 27 | 47.2% | 74.1% |
| 5 | andrelmss🧸💜 | Mythic | 29 | 47.2% | 72.4% |