Skill bonus −2.7 — punishes weak opponents: 51.1% in Gold, only 48.4% in Legendary. Higher up he gets outplayed.
08/04 to 08/13, 6 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/13.
The numbers above are for Hideout. Here is the rest of the rotation for comparison (ranked, Diamond) — clicking a map switches it, and with it what this whole view refers to.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
| Ring of Fire Hot Zone | 56.0% | 668 | 52 | ||
| Crystal Arcade Gem Grab | 55.7% | 375 | 44 | ||
| Sneaky Fields Brawl Ball | 52.9% | 694 | 53 | ||
| Double Swoosh Gem Grab | 53.8% | 424 | 46 | ||
| Parallel Plays Hot Zone | 54.1% | 375 | 44 | ||
| Center Stage Brawl Ball | 51.3% | 834 | 56 | ||
| Layer Cake Bounty | 56.1% | 171 | 32 | ||
| Rustic Arcade Gem Grab | 52.4% | 376 | 44 | ||
| Undermine Gem Grab | 51.1% | 462 | 47 | ||
| Dueling Beetles Hot Zone | 50.3% | 505 | 48 | ||
| Pinball Dreams Brawl Ball | 48.6% | 901 | 57 | ||
| Deathcap Trap Gem Grab | 49.6% | 419 | 46 | ||
| Dry Season Bounty | 52.2% | 157 | 31 | ||
| Open Business Hot Zone | 48.4% | 653 | 52 | ||
| Gem Fort Gem Grab | 48.9% | 440 | 46 | ||
| Kaboom Canyon Heist | 50.7% | 146 | 30 | ||
| Safe Zone Heist | 51.2% | 121 | 27 | ||
| Flaring Phoenix Knockout | 48.4% | 188 | 34 | ||
| Shooting Star Bounty | 48.6% | 146 | 30 | ||
| Triple Dribble Brawl Ball | 45.6% | 723 | 54 | ||
| Hard Rock Mine Gem Grab | 46.3% | 376 | 44 | ||
| Bridge Too Far Heist | 47.7% | 128 | 28 | ||
| New Horizons Knockout | 46.9% | 194 | 34 | ||
| Belle's Rock Knockout | 44.5% | 191 | 34 | ||
| Out in the Open Knockout | 44.2% | 197 | 34 | ||
| Hot Potato Heist | 42.6% | 108 | 25 | ||
| Hideout Bounty | 40.4% | 171 | 32 |
Direct duels in Bounty: how Gale does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Hideout. Computed across all ranked tiers — the numbers are not enough for Diamond yet.
Worst case: 37.1% against Tick in Bounty. On average the worst case sits at 35.4%.
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Diamond yet.
Bolt
66.2%
136 games
Brock
52.3%
1,418 games
Surge
53.2%
541 games
8-Bit
55.3%
253 games
Fang
55.7%
212 games
Tick
52.1%
514 games
Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound. To the full list