Skill bonus −2.8 — punishes weak opponents: 51.1% in Gold, only 48.3% in Legendary. Higher up he gets outplayed.
08/04 to 08/13, 6 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/13.
The numbers above are for Parallel Plays. Here is the rest of the rotation for comparison (ranked, Diamond) — clicking a map switches it, and with it what this whole view refers to.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
| Ring of Fire Hot Zone | 56.0% | 668 | 52 | ||
| Crystal Arcade Gem Grab | 55.7% | 375 | 44 | ||
| Sneaky Fields Brawl Ball | 52.9% | 697 | 53 | ||
| Double Swoosh Gem Grab | 54.0% | 426 | 46 | ||
| Parallel Plays Hot Zone | 54.0% | 376 | 44 | ||
| Center Stage Brawl Ball | 51.3% | 834 | 56 | ||
| Layer Cake Bounty | 56.1% | 171 | 32 | ||
| Rustic Arcade Gem Grab | 52.4% | 380 | 44 | ||
| Undermine Gem Grab | 51.1% | 462 | 47 | ||
| Dueling Beetles Hot Zone | 50.1% | 511 | 48 | ||
| Pinball Dreams Brawl Ball | 48.7% | 902 | 57 | ||
| Dry Season Bounty | 52.8% | 159 | 31 | ||
| Deathcap Trap Gem Grab | 49.6% | 423 | 46 | ||
| Open Business Hot Zone | 48.4% | 655 | 52 | ||
| Gem Fort Gem Grab | 48.9% | 440 | 46 | ||
| Kaboom Canyon Heist | 50.7% | 146 | 30 | ||
| Safe Zone Heist | 51.2% | 121 | 27 | ||
| Flaring Phoenix Knockout | 48.7% | 189 | 34 | ||
| Shooting Star Bounty | 48.6% | 146 | 30 | ||
| New Horizons Knockout | 47.2% | 197 | 34 | ||
| Triple Dribble Brawl Ball | 45.7% | 727 | 54 | ||
| Hard Rock Mine Gem Grab | 46.3% | 376 | 44 | ||
| Bridge Too Far Heist | 47.7% | 128 | 28 | ||
| Belle's Rock Knockout | 44.5% | 191 | 34 | ||
| Out in the Open Knockout | 44.2% | 197 | 34 | ||
| Hot Potato Heist | 42.6% | 108 | 25 | ||
| Hideout Bounty | 41.0% | 173 | 32 |
Direct duels in Hot Zone: how Gale does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed for Diamond.
Worst case: 36.1% against Juju in Hot Zone. On average the worst case sits at 34.2%.
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed for Diamond.
Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound. To the full list