Wins late — in Heist 15.4 points better in long rounds than in short ones (43.2% against 27.8%, split at 81 s). Needs the long round; in a fast game he never arrives.
Direct duels in Heist: how Gale does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed for Diamond.
Not enough data yet.
Not enough data yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Diamond yet.
Nori
65.2%
89 games
Mico
62.2%
98 games
Chuck
64.2%
67 games
Edgar
54.1%
159 games
Brock
55.7%
88 games
8-Bit
56.3%
64 games
Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.