Wins late — in Knockout 6.8 points better in long rounds than in short ones (51.9% against 45.1%, split at 109 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression −2.0 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Heist: how Gale does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed for Diamond.
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Diamond.
Nori
65.7%
67 games
Nita
55.8%
77 games
Colt
48.4%
161 games
Jessie
48.2%
139 games
Colette
49.4%
83 games
Edgar
45.6%
90 games
Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Eooσθη-thegamer | Mythic | 36 | 48.4% | 72.2% |
| 2 | carlim | Legendary | 38 | 47.5% | 68.4% |
| 3 | Vano_123 | Mythic | 23 | 47.3% | 78.3% |
| 4 | coertis | Mythic | 27 | 47.2% | 74.1% |
| 5 | andrelmss🧸💜 | Mythic | 29 | 47.2% | 72.4% |