My roster

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Gale

Controller Epic Ranked · Bronze Triple Dribble Brawl Ball
47.6%Win rate on Triple Dribble
1,490Games here
0.6%Pick rate
64Trust Score
48. of 105Rank on this map

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safetyStar rate 32.
Win rate 46.33.1 %
Popularity 39.0.52 %
Breadth 36.11% of maps
Counter safety 85.43.1 %
Star rate 32.18.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 85th means “better than 85% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −0.0 points across the whole range). He plays the same at the bottom as at the top.

Gold — 49.5% from 1,396 gamesDiamond — 48.2% from 3,093 gamesMythic — 47.6% from 26,041 gamesLegendary — 49.5% from 3,365 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Gale does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bibi 59.4% 1,418 games Edgar 55.8% 2,312 games Ash 62.8% 274 games Bolt 63.6% 231 games Griff 55.5% 2,068 games Bull 56.8% 974 games

Who plays him best

Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 JAU Diamond 23 32.6% 52.2%
2 she follow me Diamond 29 29.0% 34.5%