My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Gale

Controller Epic All games Bounty
39.7%Win rate in Bounty
23,195Games
100Trust Score
94. of 106Rank in Bounty

Best map: CYBERBOSS BROCK with 67.6% from 1,261 games.

Trophy Roadchange

Profile

Win rate 11.PopularityBreadthCounter safetyStar rate
Win rate 11.39.7 %
Popularity 31.0.38 %
Breadth 39.21% of maps
Counter safety 46.32.5 %
Star rate 26.17.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 46th means “better than 46% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/24, 17 days. 11 earlier days are left out — below 108 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/24.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/05 — 33.7% from 246 appearances08/06 — 42.7% from 1,200 appearances08/07 — 42.4% from 269 appearances08/08 — 45.6% from 364 appearances08/09 — 40.6% from 202 appearances08/11 — 37.9% from 290 appearances08/12 — 34.5% from 493 appearances08/13 — 40.6% from 3,213 appearances08/14 — 43.7% from 3,038 appearances08/15 — 38.0% from 2,376 appearances08/16 — 41.1% from 3,122 appearances08/17 — 37.5% from 2,281 appearances08/18 — 38.1% from 2,383 appearances08/19 — 38.8% from 1,262 appearances08/20 — 35.9% from 1,272 appearances08/22 — 35.1% from 265 appearances08/24 — 33.7% from 563 appearances
33.7%08/05 33.7%08/24

Pick rate

08/05 — 0.2% from 246 appearances08/06 — 0.5% from 1,200 appearances08/07 — 0.5% from 269 appearances08/08 — 0.5% from 364 appearances08/09 — 0.5% from 202 appearances08/11 — 0.2% from 290 appearances08/12 — 0.2% from 493 appearances08/13 — 0.3% from 3,213 appearances08/14 — 0.4% from 3,038 appearances08/15 — 0.4% from 2,376 appearances08/16 — 0.4% from 3,122 appearances08/17 — 0.4% from 2,281 appearances08/18 — 0.3% from 2,383 appearances08/19 — 0.3% from 1,262 appearances08/20 — 0.4% from 1,272 appearances08/22 — 0.6% from 265 appearances08/24 — 0.7% from 563 appearances
0.2%08/05 0.7%08/24

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 166 maps.

MapWin rateGamesTrust
Deathcap Trap Bounty 49.7%
171 32
Crystal Clearing Bounty 44.6%
3701 78
Watermelons Bounty 43.8%
416 45
Supercut Bounty 41.8%
2670 73
Tasty Berry Bounty 41.5%
1938 68
Choral Chambers Bounty 40.6%
527 49
Wall Hugging Bounty 38.7%
2868 74
Layer Cake Bounty 38.5%
3148 76
Dry Season Bounty 37.1%
2428 72
Hideout Bounty 36.2%
824 56
Shooting Star Bounty 36.3%
4504 81

Against whom

Direct duels in Bounty: how Gale does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 30.5% against Dynamike in Knockout. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Brock 54.1% 738 games Bolt 62.8% 113 games Gray 60.9% 115 games Piper 53.0% 411 games Starr Nova 57.4% 122 games Willow 53.0% 232 games

Who plays him best soon

Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 PK|Marx Legendary 25 35.0% 60.0%
2 JAU Mythic 32 34.4% 53.1%
3 まーちゃ Diamond 25 32.3% 48.0%
4 卵泥棒 Diamond 38 31.7% 42.1%
5 わくわく Legendary 22 31.5% 45.5%