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EN

Gale

Controller Epic Ranked · Masters
53.8%Win rate across all maps
597Games
51Trust Score
42. of 105Rank by score
+8.1Skill bonus

Best map: Layer Cake with 52.1% from 1,181 games.

Wins late — in Knockout 12.5 points better in long rounds than in short ones (49.7% against 37.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 74.53.8 %
Popularity 29.0.22 %
Breadth 0.0% of maps
Counter safety 54.28.3 %
Star rate 31.18.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 74th means “better than 74% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/11, 4 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/11.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/05 — 54.8% from 62 appearances08/06 — 56.7% from 60 appearances08/10 — 50.7% from 73 appearances08/11 — 48.0% from 75 appearances
54.8%08/05 48.0%08/11

Pick rate

08/05 — 0.1% from 62 appearances08/06 — 0.1% from 60 appearances08/10 — 0.1% from 73 appearances08/11 — 0.1% from 75 appearances
0.1%08/05 0.1%08/11

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.1 — rewards skill: from Bronze to Masters the win rate climbs by 8.1 points (regression 43.4% to 51.5%). The higher the tier, the better he does.

Bronze — 21.7% from 2,862 gamesSilver — 36.4% from 5,825 gamesGold — 49.8% from 41,074 gamesDiamond — 49.9% from 51,955 gamesMythic — 48.6% from 337,930 gamesLegendary — 48.4% from 50,072 gamesMasters — 53.8% from 597 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Layer Cake Bountyprev. season 52.1%
1181 61
Open Business Hot Zoneprev. season 50.6%
2885 74
Ring of Fire Hot Zoneprev. season 50.4%
2394 72
Triple Dribble Brawl Ballprev. season 49.6%
3487 77
Dueling Beetles Hot Zoneprev. season 49.8%
3037 75
Pinball Dreams Brawl Ballprev. season 49.6%
3336 77
Out in the Open Knockoutprev. season 51.0%
747 54
Center Stage Brawl Ballprev. season 48.7%
4838 82
Gem Fort Gem Grabprev. season 49.2%
2271 71
Double Swoosh Gem Grabprev. season 48.9%
2517 72
Kaboom Canyon Heistprev. season 50.3%
796 55
Undermine Gem Grabprev. season 48.1%
2448 72
New Horizons Knockoutprev. season 49.2%
905 57
Sneaky Fields Brawl Ballprev. season 47.7%
3208 76
Hard Rock Mine Gem Grabprev. season 47.1%
1916 68
Crystal Arcade Gem Grabprev. season 46.8%
2122 70
Parallel Plays Hot Zoneprev. season 46.5%
3218 76
Deathcap Trap Gem Grabprev. season 46.3%
2027 69
Rustic Arcade Gem Grabprev. season 46.2%
1501 65
Belle's Rock Knockoutprev. season 45.5%
824 56

Who beats Gale and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 PK|Marx Legendary 25 34.9% 60.0%
2 JAU Mythic 33 33.9% 51.5%
3 まーちゃ Diamond 25 32.2% 48.0%
4 わくわく Legendary 22 31.4% 45.5%
5 卵泥棒 Diamond 40 31.0% 40.0%