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EN

Gale

Controller Epic Ranked · Silver Gem Grab
42.4%Win rate in Gem Grab
949Games
58Trust Score
69. of 105Rank in Gem Grab

Best map: Sneaky Fields with 47.5% from 240 games.

Wins late — in Gem Grab 4.0 points better in long rounds than in short ones (51.9% against 47.9%, split at 103 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 33.PopularityBreadthCounter safetyStar rate
Win rate 33.42.4 %
Popularity 46.0.48 %
Breadth 44.13% of maps
Counter safety 79.38.6 %
Star rate 66.26.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 79th means “better than 79% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 33.8% from 216 appearances08/21 — 46.3% from 162 appearances08/22 — 43.5% from 131 appearances08/23 — 50.7% from 136 appearances08/24 — 43.6% from 172 appearances08/25 — 40.2% from 132 appearances
33.8%08/20 40.2%08/25

Pick rate

08/20 — 0.5% from 216 appearances08/21 — 0.5% from 162 appearances08/22 — 0.5% from 131 appearances08/23 — 0.6% from 136 appearances08/24 — 0.4% from 172 appearances08/25 — 0.4% from 132 appearances
0.5%08/20 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression −0.3 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 30.1% from 458 gamesSilver — 42.3% from 997 gamesGold — 50.6% from 6,869 gamesDiamond — 50.7% from 11,573 gamesMythic — 48.9% from 93,084 gamesLegendary — 47.5% from 14,499 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Silver). Filtered to Gem Grab: 5 of 28 maps.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 45.9%
196 34
Double Swoosh Gem Grab 44.4%
171 32
Undermine Gem Grab 42.9%
203 35
Hard Rock Mine Gem Grab 40.9%
203 35
Gem Fort Gem Grab 37.5%
176 33

Against whom

Direct duels in Gem Grab: how Gale does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.5% against Dynamike in Knockout. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 71.3% 544 games Edgar 54.7% 2,030 games Mortis 55.4% 1,073 games Bo 54.3% 1,061 games Bull 56.7% 395 games Fang 54.8% 487 games

Who plays him best soon

Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 PK|Marx Legendary 25 35.0% 60.0%
2 JAU Mythic 32 34.4% 53.1%
3 まーちゃ Diamond 25 32.3% 48.0%
4 卵泥棒 Diamond 38 31.7% 42.1%
5 わくわく Legendary 22 31.5% 45.5%