My roster

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Gale

Controller Epic Ranked · Masters Hot Zone
56.9%Win rate in Hot Zone
116Games
26Trust Score
36. of 88Rank in Hot Zone
+5.3Skill bonus

Best map: Layer Cake with 52.1% from 1,181 games.

Wins late — in Knockout 12.5 points better in long rounds than in short ones (49.7% against 37.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 82.56.9 %
Popularity 30.0.17 %
Breadth 0.0% of maps
Counter safety 77.38.2 %
Star rate 37.17.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.3 — rewards skill: from Bronze to Legendary the win rate climbs by 5.3 points (regression 45.4% to 50.8%). The higher the tier, the better he does.

Bronze — 20.4% from 452 gamesSilver — 42.1% from 1,003 gamesGold — 50.4% from 7,486 gamesDiamond — 50.7% from 10,876 gamesMythic — 49.7% from 71,095 gamesLegendary — 49.1% from 11,434 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Hot Zone

Where this brawler works (ranked, Masters). Filtered to Hot Zone: 4 of 20 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zoneprev. season 50.6%
2885 74
Ring of Fire Hot Zoneprev. season 50.3%
2398 72
Dueling Beetles Hot Zoneprev. season 49.8%
3042 75
Parallel Plays Hot Zoneprev. season 46.5%
3225 76

Against whom

Direct duels in Hot Zone: how Gale does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.3% against Trunk in Knockout. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bo 57.0% 1,652 games Doug 61.0% 415 games Tick 57.1% 1,236 games Kenji 59.4% 522 games Trunk 56.3% 1,185 games Bolt 62.2% 249 games

Who plays him best soon

Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 PK|Marx Legendary 25 34.8% 60.0%
2 JAU Mythic 33 33.8% 51.5%
3 まーちゃ Diamond 25 32.1% 48.0%
4 わくわく Legendary 22 31.3% 45.5%
5 卵泥棒 Diamond 40 30.9% 40.0%