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Gale

Controller Epic Ranked · Silver Hot Zone
41.1%Win rate in Hot Zone
951Games
58Trust Score
64. of 105Rank in Hot Zone
+5.3Skill bonus

Best map: Center Stage with 47.3% from 296 games.

Wins late — in Knockout 12.5 points better in long rounds than in short ones (49.7% against 37.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 37.
Win rate 41.41.1 %
Popularity 58.0.56 %
Breadth 46.13% of maps
Counter safety 77.38.4 %
Star rate 37.17.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 77th means “better than 77% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 38.1% from 215 appearances08/21 — 42.3% from 149 appearances08/22 — 39.3% from 117 appearances08/23 — 43.1% from 123 appearances08/24 — 43.3% from 201 appearances08/25 — 42.0% from 131 appearances
38.1%08/20 42.0%08/25

Pick rate

08/20 — 0.6% from 215 appearances08/21 — 0.5% from 149 appearances08/22 — 0.5% from 117 appearances08/23 — 0.6% from 123 appearances08/24 — 0.6% from 201 appearances08/25 — 0.5% from 131 appearances
0.6%08/20 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.3 — rewards skill: from Bronze to Legendary the win rate climbs by 5.3 points (regression 45.5% to 50.8%). The higher the tier, the better he does.

Bronze — 20.5% from 443 gamesSilver — 41.7% from 997 gamesGold — 50.4% from 7,389 gamesDiamond — 50.7% from 10,834 gamesMythic — 49.7% from 71,067 gamesLegendary — 49.1% from 11,428 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Hot Zone

Where this brawler works (ranked, Silver). Filtered to Hot Zone: 4 of 29 maps.

MapWin rateGamesTrust
Open Business Hot Zone 43.3%
261 38
Ring of Fire Hot Zone 42.9%
212 35
Dueling Beetles Hot Zone 42.8%
257 38
Parallel Plays Hot Zone 34.8%
221 36

Against whom

Direct duels in Hot Zone: how Gale does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.5% against Trunk in Knockout. On average the worst case sits at 28.7%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bo 57.0% 1,637 games Doug 61.3% 411 games Tick 57.0% 1,227 games Kenji 59.2% 519 games Bolt 62.4% 245 games Trunk 55.9% 1,170 games

Who plays him best soon

Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 PK|Marx Legendary 25 34.8% 60.0%
2 JAU Mythic 33 33.9% 51.5%
3 まーちゃ Diamond 25 32.1% 48.0%
4 わくわく Legendary 22 31.3% 45.5%
5 卵泥棒 Diamond 40 31.0% 40.0%