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EN

Gale

Controller Epic Ranked · Diamond Knockout
46.6%Win rate in Knockout
1,338Games
63Trust Score
81. of 105Rank in Knockout
+22.8Skill bonus

Best map: Ring of Fire with 54.2% from 1,270 games.

Wins late — in Gem Grab 4.0 points better in long rounds than in short ones (51.9% against 47.9%, split at 103 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularity 19.BreadthCounter safetyStar rate
Win rate 24.46.6 %
Popularity 19.0.12 %
Breadth 51.17% of maps
Counter safety 76.≈ 38.4 %
Star rate 36.19.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 51th means “better than 51% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 16 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 52.7% from 91 appearances08/05 — 51.0% from 206 appearances08/06 — 41.1% from 197 appearances08/12 — 45.8% from 118 appearances08/13 — 43.3% from 150 appearances08/14 — 49.0% from 194 appearances08/15 — 51.8% from 193 appearances08/16 — 51.0% from 200 appearances08/17 — 56.8% from 213 appearances08/18 — 46.9% from 211 appearances08/20 — 39.9% from 148 appearances08/21 — 47.0% from 298 appearances08/22 — 48.8% from 215 appearances08/23 — 54.2% from 179 appearances08/24 — 47.9% from 265 appearances08/25 — 40.9% from 230 appearances
52.7%08/04 40.9%08/25

Pick rate

08/04 — 0.3% from 91 appearances08/05 — 0.3% from 206 appearances08/06 — 0.3% from 197 appearances08/12 — 0.3% from 118 appearances08/13 — 0.3% from 150 appearances08/14 — 0.3% from 194 appearances08/15 — 0.3% from 193 appearances08/16 — 0.3% from 200 appearances08/17 — 0.3% from 213 appearances08/18 — 0.3% from 211 appearances08/20 — 0.1% from 148 appearances08/21 — 0.1% from 298 appearances08/22 — 0.1% from 215 appearances08/23 — 0.1% from 179 appearances08/24 — 0.1% from 265 appearances08/25 — 0.2% from 230 appearances
0.3%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +22.8 — rewards skill: from Bronze to Legendary the win rate climbs by 22.8 points (regression 29.6% to 52.4%). The higher the tier, the better he does.

Bronze — 17.3% from 400 gamesSilver — 25.0% from 692 gamesGold — 43.5% from 3,261 gamesDiamond — 47.8% from 3,294 gamesMythic — 47.9% from 21,244 gamesLegendary — 48.2% from 3,360 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 32 maps.

MapWin rateGamesTrust
Out in the Open Knockoutprev. season 48.3%
904 57
New Horizons Knockoutprev. season 48.3%
787 55
Flaring Phoenix Knockoutprev. season 48.0%
893 57
Belle's Rock Knockoutprev. season 46.2%
710 53

Against whom

Direct duels in Knockout: how Gale does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.7% against Trunk in Knockout. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Gale runs in 1 circle — whoever Gale beats beats someone who in turn beats Gale. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 56.3% 860 games Bolt 59.8% 97 games Lily 57.7% 123 games Edgar 49.9% 840 games Piper 50.9% 454 games Pearl 56.7% 97 games

Who plays him best soon

Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 PK|Marx Legendary 25 35.1% 60.0%
2 JAU Mythic 32 34.4% 53.1%
3 まーちゃ Diamond 25 32.4% 48.0%
4 わくわく Legendary 22 31.6% 45.5%
5 卵泥棒 Diamond 39 31.5% 41.0%