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EN

Gale

Controller Epic Ranked · Gold Knockout
43.4%Win rate in Knockout
3,047Games
75Trust Score
80. of 105Rank in Knockout
+22.6Skill bonus

Best map: Spiraling Out with 55.3% from 3,110 games.

Wins late — in Gem Grab 4.0 points better in long rounds than in short ones (51.9% against 47.9%, split at 103 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 25.PopularityBreadthCounter safetyStar rate
Win rate 25.43.4 %
Popularity 27.0.17 %
Breadth 48.13% of maps
Counter safety 29.32.6 %
Star rate 36.19.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 48th means “better than 48% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 35.4% from 658 appearances08/21 — 37.3% from 676 appearances08/22 — 46.5% from 383 appearances08/23 — 49.2% from 299 appearances08/24 — 49.5% from 634 appearances08/25 — 50.1% from 397 appearances
35.4%08/20 50.1%08/25

Pick rate

08/20 — 0.2% from 658 appearances08/21 — 0.2% from 676 appearances08/22 — 0.2% from 383 appearances08/23 — 0.1% from 299 appearances08/24 — 0.2% from 634 appearances08/25 — 0.2% from 397 appearances
0.2%08/20 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +22.6 — rewards skill: from Bronze to Legendary the win rate climbs by 22.6 points (regression 29.7% to 52.3%). The higher the tier, the better he does.

Bronze — 17.0% from 388 gamesSilver — 25.3% from 671 gamesGold — 43.4% from 3,159 gamesDiamond — 47.7% from 3,253 gamesMythic — 47.9% from 21,198 gamesLegendary — 48.1% from 3,352 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 30 maps.

MapWin rateGamesTrust
Out in the Open Knockout 44.9%
846 56
Belle's Rock Knockout 44.1%
710 53
New Horizons Knockout 43.0%
714 53
Flaring Phoenix Knockout 41.6%
777 55

Against whom

Direct duels in Knockout: how Gale does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.1% against Dynamike in Knockout. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Gale runs in 2 circles — whoever Gale beats beats someone who in turn beats Gale. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 55.5% 827 games Bolt 60.4% 96 games Lily 57.4% 115 games Edgar 50.0% 808 games Sprout 60.9% 69 games Pearl 57.1% 91 games

Who plays him best soon

Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 PK|Marx Legendary 25 34.9% 60.0%
2 JAU Mythic 32 34.3% 53.1%
3 まーちゃ Diamond 25 32.3% 48.0%
4 卵泥棒 Diamond 37 32.0% 43.2%
5 わくわく Legendary 22 31.5% 45.5%