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EN

Gale

Controller Epic Ranked · Silver
36.1%Win rate across all maps
5,585Games
84Trust Score
79. of 105Rank by score
+8.1Skill bonus

Best map: Center Stage with 47.3% from 292 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 25.PopularityBreadthCounter safetyStar rate
Win rate 25.36.1 %
Popularity 46.0.48 %
Breadth 45.13% of maps
Counter safety 52.28.0 %
Star rate 31.18.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 52th means “better than 52% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 7 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 40.6% from 64 appearances08/20 — 29.7% from 1,214 appearances08/21 — 37.5% from 872 appearances08/22 — 39.7% from 731 appearances08/23 — 39.7% from 761 appearances08/24 — 36.4% from 1,140 appearances08/25 — 36.9% from 822 appearances
40.6%08/05 36.9%08/25

Pick rate

08/05 — 0.5% from 64 appearances08/20 — 0.5% from 1,214 appearances08/21 — 0.5% from 872 appearances08/22 — 0.5% from 731 appearances08/23 — 0.5% from 761 appearances08/24 — 0.5% from 1,140 appearances08/25 — 0.4% from 822 appearances
0.5%08/05 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.1 — rewards skill: from Bronze to Masters the win rate climbs by 8.1 points (regression 43.4% to 51.5%). The higher the tier, the better he does.

Bronze — 21.7% from 2,823 gamesSilver — 36.4% from 5,763 gamesGold — 49.8% from 40,668 gamesDiamond — 49.9% from 51,768 gamesMythic — 48.6% from 337,765 gamesLegendary — 48.4% from 50,053 gamesMasters — 53.8% from 597 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Center Stage Brawl Ball 47.3%
292 40
Sneaky Fields Brawl Ball 47.4%
251 38
Spiraling Out Brawl Ball 46.2%
329 42
Pinball Dreams Brawl Ball 46.1%
293 40
Rustic Arcade Gem Grab 46.1%
206 35
Double Swoosh Gem Grab 45.0%
180 33
Dueling Beetles Hot Zone 42.9%
254 38
Open Business Hot Zone 42.9%
254 38
Ring of Fire Hot Zone 42.7%
211 35
Undermine Gem Grab 42.7%
211 35
Triple Dribble Brawl Ball 42.1%
278 39
Hard Rock Mine Gem Grab 41.2%
211 35
Gem Fort Gem Grab 37.8%
185 33
Layer Cake Bounty 34.0%
150 30
Parallel Plays Hot Zone 35.0%
217 36
Hideout Bounty 31.8%
154 31
Out in the Open Knockout 29.5%
176 33
Dry Season Bounty 26.4%
148 30
Shooting Star Bounty 26.4%
148 30
Safe(r) Zone Heist 26.3%
156 31
Kaboom Canyon Heist 22.6%
137 29
New Horizons Knockout 22.8%
149 30
Safe Zone Heist 23.6%
161 31
Belle's Rock Knockout 23.8%
185 33
Bridge Too Far Heist 19.3%
140 29
Hot Potato Heist 19.4%
144 30
Flaring Phoenix Knockout 20.3%
177 33
Pit Stop Heist 18.5%
178 33

Who beats Gale and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 PK|Marx Legendary 25 34.9% 60.0%
2 JAU Mythic 32 34.3% 53.1%
3 まーちゃ Diamond 25 32.3% 48.0%
4 わくわく Legendary 22 31.5% 45.5%
5 卵泥棒 Diamond 39 31.4% 41.0%