Wins late — in Bounty
8.7 points better in long rounds than in short ones (48.8% against 40.1%, split at 95 s).
Needs the long round; in a fast game he never arrives.
The rankAll five numbers are ranks in the field, not values: 82th means
“better than 82% of all brawlers”. It is the only way to compare five axes that live
in completely different ranges — a win rate around 50%, a pick rate around 1%.
The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise —
a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the
tier list sorts by as well. A narrow brawler with a high win rate is a
safe bet on his two maps and nowhere else; where that is, is in the table below.
This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer.
High means “even at his worst he still wins often”, low means “a single counter-pick costs the round”
— that decides whether you can show him first.
Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along.
A support brawler can be very strong and still sit low here.
History
08/03 to 08/19, 17 days.
4 earlier days are left out — below 115 appearances a daily win rate is noise.
One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.
Picked more often — 1.0% to 2.3% pick rate, up 125 %.
The win rate moved 5.3 points up.
Win rate
49.1%08/0352.2%08/19
Pick rate
2.3%08/031.9%08/19
Across the ranks
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +25.4 — rewards skill: from Bronze to Masters the win rate climbs by 25.4 points
(regression 29.5% to 54.9%). The higher the tier, the better he does.
Who beats Gene and who he gets along with depends on the mode —
and no map sets it here. Both are on Who beats whom?,
and on every map page for that map.
Who plays him best
Players with a profile and at least 20 games on Gene,
sorted by the Wilson lower bound. To the full list