For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Watermelons. 08/13 to 08/28, 3 days. 1 earlier day is left out — below 154 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/28.
Direct duels in Bounty: how Gene does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Watermelons. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
60.1%
2,416 games
Brock
54.3%
16,476 games
Sprout
53.9%
2,325 games
Mortis
51.5%
10,136 games
Max
51.2%
14,111 games
Buster
54.0%
737 games
Players with a profile and at least 20 games on Gene, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Smoke🌊 | Masters | 49 | 43.1% | 67.3% |
| 2 | Arionシ︎ | Masters | 97 | 42.7% | 56.7% |
| 3 | Shinee♡ | Masters | 110 | 42.7% | 55.5% |
| 4 | Merc. | Legendary | 21 | 41.4% | 85.7% |
| 5 | sintezzz.🏴 | Masters | 32 | 41.4% | 71.9% |