Best map: Rustic Arcade with 51.8% from 1,034 games.
Wins late — in Knockout 9.5 points better in long rounds than in short ones (51.5% against 42.0%, split at 96 s). Needs the long round; in a fast game he never arrives.
Diamondchange
08/04 to 08/21, 14 days. 12 earlier days are left out — below 145 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Picked less often — 0.4% to 0.2% pick rate, down 34 %. The win rate moved 2.0 points up.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +23.9 — rewards skill: from Bronze to Masters the win rate climbs by 23.9 points (regression 30.6% to 54.4%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade prev. season |
51.8% | 1034 | 59 | ||
New Horizons ![]() |
51.1% | 748 | 54 | ||
Shooting Star ![]() |
51.0% | 761 | 54 | ||
Out in the Open ![]() |
49.9% | 1277 | 62 | ||
Belle's Rock ![]() |
51.1% | 556 | 50 | ||
Flaring Phoenix ![]() |
49.5% | 1394 | 63 | ||
Layer Cake prev. season |
49.5% | 891 | 57 | ||
Dry Season ![]() |
49.8% | 618 | 51 | ||
Hideout ![]() |
48.5% | 732 | 54 | ||
Gem Fort prev. season |
48.7% | 347 | 43 | ||
Hard Rock Mine prev. season |
47.1% | 510 | 48 | ||
Deathcap Trap prev. season |
46.3% | 467 | 47 | ||
Undermine prev. season |
45.8% | 511 | 48 | ||
Spiraling Out ![]() |
45.0% | 20 | 0 | ||
Pit Stop ![]() |
40.0% | 15 | 0 | ||
Crystal Arcade prev. season |
43.9% | 401 | 45 | ||
Triple Dribble prev. season |
40.4% | 47 | 13 | ||
Double Swoosh prev. season |
42.9% | 503 | 48 | ||
Parallel Plays prev. season |
39.5% | 43 | 11 | ||
Kaboom Canyon prev. season |
33.3% | 30 | 6 | ||
Hot Potato prev. season |
33.3% | 39 | 10 | ||
Sneaky Fields prev. season |
36.2% | 69 | 19 | ||
Safe Zone prev. season |
28.6% | 42 | 11 | ||
Pinball Dreams prev. season |
30.4% | 69 | 19 | ||
Center Stage prev. season |
29.5% | 78 | 20 | ||
Bridge Too Far prev. season |
17.9% | 39 | 10 | ||
Dueling Beetles prev. season |
26.5% | 68 | 18 | ||
Ring of Fire prev. season |
34.6% | 217 | 36 | ||
Open Business prev. season |
29.3% | 99 | 24 |
Direct duels in Knockout: how Gene does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 4.4% against Trunk in Hot Zone — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Pearl
59.6%
485 games
Edgar
56.1%
749 games
Brock
53.7%
1,654 games
Gray
56.2%
468 games
Sprout
57.6%
250 games
Buster
62.2%
127 games
Players with a profile and at least 20 games on Gene, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.