Best map: Crystal Arcade with 58.5% from 41 games.
Wins late — in Knockout 9.5 points better in long rounds than in short ones (51.5% against 42.0%, split at 96 s). Needs the long round; in a fast game he never arrives.
Goldchange
08/04 to 08/21, 5 days. 20 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +24.3 — rewards skill: from Bronze to Masters the win rate climbs by 24.3 points (regression 30.2% to 54.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Crystal Arcade prev. season |
58.5% | 41 | 11 | ||
Out in the Open ![]() |
44.7% | 964 | 58 | ||
Flaring Phoenix ![]() |
44.2% | 944 | 58 | ||
Shooting Star ![]() |
41.9% | 633 | 52 | ||
Belle's Rock ![]() |
40.1% | 546 | 49 | ||
Hideout ![]() |
40.1% | 619 | 51 | ||
New Horizons ![]() |
39.7% | 707 | 53 | ||
Deathcap Trap prev. season |
22.9% | 35 | 8 | ||
Rustic Arcade ![]() |
37.1% | 490 | 48 | ||
Dry Season ![]() |
36.1% | 590 | 51 | ||
Layer Cake ![]() |
31.6% | 386 | 44 | ||
Undermine ![]() |
28.6% | 290 | 40 | ||
Double Swoosh ![]() |
27.9% | 341 | 42 | ||
Hard Rock Mine ![]() |
26.5% | 275 | 39 | ||
Gem Fort ![]() |
21.9% | 283 | 40 | ||
Ring of Fire ![]() |
17.2% | 256 | 38 | ||
Dueling Beetles ![]() |
11.0% | 209 | 35 | ||
Spiraling Out ![]() |
11.2% | 215 | 36 | ||
Center Stage ![]() |
11.8% | 229 | 36 | ||
Triple Dribble ![]() |
9.2% | 195 | 34 | ||
Open Business ![]() |
11.5% | 234 | 37 | ||
Sneaky Fields ![]() |
8.4% | 203 | 35 | ||
Pinball Dreams ![]() |
8.8% | 217 | 36 | ||
Safe(r) Zone ![]() |
5.9% | 203 | 35 | ||
Kaboom Canyon ![]() |
5.7% | 210 | 35 | ||
Pit Stop ![]() |
5.0% | 202 | 35 | ||
Safe Zone ![]() |
4.5% | 199 | 34 | ||
Parallel Plays ![]() |
4.1% | 196 | 34 | ||
Bridge Too Far ![]() |
5.4% | 223 | 36 | ||
Hot Potato ![]() |
4.3% | 210 | 35 |
Direct duels in Knockout: how Gene does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 4.0% against Bull in Brawl Ball — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Pearl
58.4%
829 games
Sprout
59.1%
428 games
Brock
54.4%
2,145 games
Edgar
54.5%
951 games
Angelo
57.1%
329 games
Buster
59.0%
229 games
Players with a profile and at least 20 games on Gene, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.