Wins late — in Knockout 4.8 points better in long rounds than in short ones (51.9% against 47.0%, split at 100 s). Needs the long round; in a fast game he never arrives.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety and Star rate. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Direct duels in Brawl Ball: how Gene does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Starr Nova
49.3%
71 games
Kaze
43.6%
101 games
Edgar
43.6%
220 games
Willow
42.3%
78 games
Bibi
42.4%
125 games
Trunk
41.1%
90 games
Players with a profile and at least 20 games on Gene, sorted by the Wilson lower bound.