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Gene

Controller Mythic Ranked · Mythic Deathcap Trap Gem Grab
45.7%Win rate on Deathcap Trap
6,105Games here
0.3%Pick rate
86Trust Score
75. of 105Rank on this map
−4.4Skill bonus

Wins late — in Knockout 3.7 points better in long rounds than in short ones (52.3% against 48.6%, split at 100 s). Needs the long round; in a fast game he never arrives.

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 30.45.2 %
Popularity 20.0.11 %
Breadth 0.0% of maps
Counter safety 9.23.0 %
Star rate 6.14.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 30th means “better than 30% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Deathcap Trap. 08/05 to 08/18, 11 days. 7 earlier days are left out — below 166 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.

Win rate

08/05 — 43.9% from 415 appearances08/06 — 44.2% from 269 appearances08/10 — 47.4% from 173 appearances08/11 — 48.2% from 481 appearances08/12 — 44.3% from 777 appearances08/13 — 41.3% from 586 appearances08/14 — 46.3% from 652 appearances08/15 — 49.8% from 584 appearances08/16 — 46.5% from 619 appearances08/17 — 47.5% from 625 appearances08/18 — 47.1% from 535 appearances
43.9%08/05 47.1%08/18

Pick rate

08/05 — 0.5% from 415 appearances08/06 — 0.4% from 269 appearances08/10 — 0.4% from 173 appearances08/11 — 0.3% from 481 appearances08/12 — 0.3% from 777 appearances08/13 — 0.2% from 586 appearances08/14 — 0.3% from 652 appearances08/15 — 0.3% from 584 appearances08/16 — 0.3% from 619 appearances08/17 — 0.3% from 625 appearances08/18 — 0.3% from 535 appearances
0.5%08/05 0.3%08/18

Across the ranks

Win rate per rank tier on Deathcap Trap — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −4.4 — punishes weak opponents: from Diamond to Legendary the win rate drops by 4.4 points (regression 47.7% to 43.3%). Higher up he gets outplayed.

Diamond — 46.3% from 467 gamesMythic — 45.7% from 6,105 gamesLegendary — 42.9% from 1,769 games
DiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Gene does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.2% 212 games Starr Nova 53.9% 254 games Stu 50.1% 345 games Ash 53.3% 120 games Ruffs 52.1% 96 games Edgar 47.7% 543 games

Who plays him best

Players with a profile and at least 20 games on Gene, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Shinee♡ Legendary 28 36.4% 60.7%
2 sommorock Legendary 20 35.7% 65.0%
3 miki Legendary 20 34.8% 60.0%
4 Safezy 🍥 Masters 28 34.7% 53.6%
5 么 𝚉ᴇᴋʀᴏ𝙼 Legendary 26 30.9% 38.5%