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EN

Gene

Controller Mythic Ranked · Legendary Layer Cake Bounty
50.8%Win rate on Layer Cake
2,220Games here
1.0%Pick rate
70Trust Score
39. of 105Rank on this map
+4.8Skill bonus

Wins late — in Knockout 4.8 points better in long rounds than in short ones (51.9% against 47.0%, split at 100 s). Needs the long round; in a fast game he never arrives.

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 1.
Win rate 52.49.6 %
Popularity 92.2.76 %
Breadth 44.7% of maps
Counter safety 30.30.7 %
Star rate 1.6.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Layer Cake. 08/03 to 08/25, 21 days. 9 earlier days are left out — below 156 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Win rate

08/03 — 45.3% from 161 appearances08/04 — 47.1% from 739 appearances08/05 — 47.8% from 1,662 appearances08/06 — 48.5% from 590 appearances08/07 — 44.4% from 297 appearances08/08 — 50.1% from 409 appearances08/09 — 45.2% from 427 appearances08/10 — 48.4% from 1,025 appearances08/11 — 47.7% from 2,043 appearances08/12 — 46.8% from 929 appearances08/13 — 45.2% from 617 appearances08/14 — 44.4% from 491 appearances08/15 — 46.3% from 395 appearances08/16 — 41.2% from 420 appearances08/17 — 49.0% from 288 appearances08/18 — 45.7% from 376 appearances08/21 — 52.9% from 225 appearances08/22 — 53.5% from 316 appearances08/23 — 50.4% from 391 appearances08/24 — 49.5% from 594 appearances08/25 — 52.0% from 600 appearances
45.3%08/03 52.0%08/25

Pick rate

08/03 — 2.7% from 161 appearances08/04 — 2.6% from 739 appearances08/05 — 2.6% from 1,662 appearances08/06 — 1.7% from 590 appearances08/07 — 1.9% from 297 appearances08/08 — 2.3% from 409 appearances08/09 — 2.0% from 427 appearances08/10 — 1.8% from 1,025 appearances08/11 — 1.9% from 2,043 appearances08/12 — 1.2% from 929 appearances08/13 — 1.4% from 617 appearances08/14 — 1.5% from 491 appearances08/15 — 1.6% from 395 appearances08/16 — 1.5% from 420 appearances08/17 — 1.3% from 288 appearances08/18 — 1.7% from 376 appearances08/21 — 5.8% from 225 appearances08/22 — 5.2% from 316 appearances08/23 — 4.8% from 391 appearances08/24 — 4.7% from 594 appearances08/25 — 4.4% from 600 appearances
2.7%08/03 4.4%08/25

Across the ranks

Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +4.8 — rewards skill: from Gold to Masters the win rate climbs by 4.8 points (regression 44.3% to 49.1%). The higher the tier, the better he does.

Gold — 39.2% from 983 gamesDiamond — 48.2% from 1,592 gamesMythic — 47.0% from 15,159 gamesLegendary — 47.7% from 13,262 gamesMasters — 46.4% from 537 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Bounty: how Gene does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 56.9% 1,008 games Brock 54.0% 6,275 games Max 52.5% 5,415 games Mina 51.7% 2,859 games Sprout 53.6% 806 games Mortis 51.4% 3,711 games

Who plays him best soon

Players with a profile and at least 20 games on Gene, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Safezy 🍥 Masters 43 37.1% 58.1%
2 Shinee♡ Legendary 39 36.0% 56.4%
3 𝓗𝓾𝓰𝓸🪽 Masters 32 35.9% 59.4%
4 Rice Legendary 20 35.7% 70.0%
5 輝|Nezuko🖤 Masters 36 35.4% 55.6%