My roster

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Gene

Controller Mythic Ranked · Mythic Layer Cake Bounty
47.0%Win rate on Layer Cake
3,176Games here
1.0%Pick rate
76Trust Score
57. of 105Rank on this map
+5.0Skill bonus

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 52.47.9 %
Popularity 91.2.66 %
Breadth 0.0% of maps
Counter safety 69.36.4 %
Star rate 4.7.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Layer Cake. 08/04 to 08/25, 18 days. 8 earlier days are left out — below 226 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 41.8% from 316 appearances08/05 — 49.1% from 819 appearances08/06 — 44.9% from 566 appearances08/10 — 40.7% from 381 appearances08/11 — 45.7% from 1,195 appearances08/12 — 50.2% from 1,467 appearances08/13 — 45.9% from 1,198 appearances08/14 — 47.8% from 1,218 appearances08/15 — 45.9% from 1,050 appearances08/16 — 43.1% from 1,009 appearances08/17 — 52.7% from 1,113 appearances08/18 — 44.8% from 812 appearances08/19 — 46.2% from 234 appearances08/21 — 45.2% from 840 appearances08/22 — 50.3% from 589 appearances08/23 — 50.5% from 489 appearances08/24 — 45.1% from 657 appearances08/25 — 46.0% from 409 appearances
41.8%08/04 46.0%08/25

Pick rate

08/04 — 1.3% from 316 appearances08/05 — 0.9% from 819 appearances08/06 — 0.9% from 566 appearances08/10 — 0.8% from 381 appearances08/11 — 0.8% from 1,195 appearances08/12 — 0.6% from 1,467 appearances08/13 — 0.5% from 1,198 appearances08/14 — 0.5% from 1,218 appearances08/15 — 0.5% from 1,050 appearances08/16 — 0.5% from 1,009 appearances08/17 — 0.5% from 1,113 appearances08/18 — 0.4% from 812 appearances08/19 — 0.4% from 234 appearances08/21 — 3.7% from 840 appearances08/22 — 2.4% from 589 appearances08/23 — 2.2% from 489 appearances08/24 — 2.1% from 657 appearances08/25 — 1.8% from 409 appearances
1.3%08/04 1.8%08/25

Across the ranks

Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +5.0 — rewards skill: from Gold to Masters the win rate climbs by 5.0 points (regression 44.2% to 49.2%). The higher the tier, the better he does.

Gold — 39.0% from 962 gamesDiamond — 48.1% from 1,576 gamesMythic — 47.0% from 15,088 gamesLegendary — 47.7% from 13,175 gamesMasters — 46.3% from 534 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Bounty: how Gene does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 56.8% 988 games Brock 53.9% 6,156 games Max 52.6% 5,321 games Sprout 53.8% 775 games Mina 51.8% 2,797 games Mortis 51.5% 3,626 games

Who plays him best soon

Players with a profile and at least 20 games on Gene, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Safezy 🍥 Masters 43 37.3% 58.1%
2 Shinee♡ Legendary 39 36.2% 56.4%
3 Rice Legendary 20 36.0% 70.0%
4 YV | Stoped Legendary 21 35.6% 66.7%
5 𝓗𝓾𝓰𝓸🪽 Masters 31 35.6% 58.1%