Wins late — in Bounty 6.5 points better in long rounds than in short ones (49.9% against 43.4%, split at 98 s). Needs the long round; in a fast game he never arrives.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
Direct duels in Heist: how Gene does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
Gene counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Kaze
56.3%
128 games
Nori
46.5%
99 games
Edgar
41.3%
155 games
Bull
28.4%
67 games
Lily
14.8%
61 games
8-Bit
22.1%
95 games
Players with a profile and at least 20 games on Gene, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Kit Connor | Legendary | 22 | 36.3% | 68.2% |
| 2 | Rice | Legendary | 20 | 36.1% | 70.0% |
| 3 | Shinee♡ | Legendary | 35 | 36.0% | 57.1% |
| 4 | Safezy 🍥 | Masters | 38 | 35.9% | 55.3% |
| 5 | 𝓗𝓾𝓰𝓸🪽 | Masters | 20 | 35.2% | 65.0% |