Best map: Out in the Open with 29.4% from 272 games.
Wins late — in Knockout 4.8 points better in long rounds than in short ones (51.9% against 47.0%, split at 100 s). Needs the long round; in a fast game he never arrives.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +12.7 — rewards skill: from Bronze to Masters the win rate climbs by 12.7 points (regression 39.1% to 51.8%). The higher the tier, the better he does.
Bounty▾
Where this brawler works (ranked, Silver). Filtered to Bounty: 4 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star ![]() |
26.3% | 236 | 37 | ||
Hideout ![]() |
25.2% | 234 | 37 | ||
Layer Cake ![]() |
21.9% | 210 | 35 | ||
Dry Season ![]() |
21.1% | 218 | 36 |
Direct duels in Bounty: how Gene does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 3.9% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
57.2%
1,023 games
Brock
54.1%
6,396 games
Max
52.5%
5,538 games
Mina
51.7%
2,923 games
Mortis
51.4%
3,763 games
Sprout
53.3%
822 games
Players with a profile and at least 20 games on Gene, sorted by the Wilson lower bound.