Best map: Double Swoosh with 22.1% from 122 games.
Wins late — in Knockout 4.8 points better in long rounds than in short ones (51.9% against 47.0%, split at 100 s). Needs the long round; in a fast game he never arrives.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
08/20 to 08/25, 6 days. 3 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +16.3 — rewards skill: from Bronze to Legendary the win rate climbs by 16.3 points (regression 30.6% to 46.9%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Bronze). Filtered to Gem Grab: 5 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Double Swoosh ![]() |
22.1% | 122 | 27 | ||
Undermine ![]() |
18.6% | 129 | 28 | ||
Hard Rock Mine ![]() |
17.9% | 123 | 27 | ||
Gem Fort ![]() |
19.9% | 156 | 31 | ||
Rustic Arcade ![]() |
17.5% | 143 | 29 |
Direct duels in Gem Grab: how Gene does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 3.7% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
63.2%
345 games
Starr Nova
52.2%
404 games
Bo
48.8%
533 games
Mortis
48.1%
707 games
Ash
50.5%
192 games
Edgar
47.4%
998 games
Players with a profile and at least 20 games on Gene, sorted by the Wilson lower bound.