Best map: Flaring Phoenix with 49.4% from 2,458 games.
Wins late — in Bounty 6.5 points better in long rounds than in short ones (49.9% against 43.4%, split at 98 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 8 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +16.1 — rewards skill: from Bronze to Legendary the win rate climbs by 16.1 points (regression 30.7% to 46.9%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 30 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Deathcap Trap +Diamond + Mythicprev. season |
45.6% | 6607 | 87 | ||
Rustic Arcade ![]() |
43.7% | 1132 | 60 | ||
Crystal Arcade +Diamond + Mythicprev. season |
42.1% | 5699 | 85 | ||
Hard Rock Mine ![]() |
38.8% | 611 | 51 | ||
Undermine ![]() |
37.1% | 685 | 53 | ||
Gem Fort ![]() |
33.6% | 589 | 51 | ||
Double Swoosh ![]() |
33.6% | 801 | 55 |
Direct duels in Gem Grab: how Gene does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 3.8% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
62.9%
342 games
Starr Nova
52.4%
393 games
Mortis
48.1%
674 games
Ash
50.5%
188 games
Bo
48.3%
505 games
Max
48.1%
464 games
Players with a profile and at least 20 games on Gene, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Safezy 🍥 | Masters | 43 | 37.3% | 58.1% |
| 2 | Shinee♡ | Legendary | 39 | 36.2% | 56.4% |
| 3 | Rice | Legendary | 20 | 36.0% | 70.0% |
| 4 | YV | Stoped | Legendary | 21 | 35.6% | 66.7% |
| 5 | 𝓗𝓾𝓰𝓸🪽 | Masters | 31 | 35.6% | 58.1% |