My roster

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EN

Gene

Controller Mythic Ranked · Mythic Gem Grab
43.6%Win rate in Gem Grab
2,406Games
72Trust Score
86. of 105Rank in Gem Grab
+16.1Skill bonus

Best map: Flaring Phoenix with 50.2% from 7,542 games.

Wins late — in Bounty 6.5 points better in long rounds than in short ones (49.9% against 43.4%, split at 98 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 20.43.6 %
Popularity 36.0.30 %
Breadth 0.0% of maps
Counter safety 11.25.0 %
Star rate 5.11.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 36th means “better than 36% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 7 earlier days are left out — below 250 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/04 — 43.8% from 768 appearances08/05 — 43.8% from 2,671 appearances08/06 — 43.2% from 1,520 appearances08/07 — 43.2% from 407 appearances08/08 — 43.7% from 364 appearances08/09 — 45.8% from 432 appearances08/10 — 44.0% from 1,164 appearances08/11 — 44.2% from 3,963 appearances08/12 — 44.0% from 5,425 appearances08/13 — 43.2% from 4,521 appearances08/14 — 44.1% from 4,229 appearances08/15 — 46.1% from 4,097 appearances08/16 — 45.9% from 4,026 appearances08/17 — 44.8% from 4,048 appearances08/18 — 44.5% from 3,878 appearances08/19 — 40.0% from 869 appearances08/21 — 45.6% from 362 appearances08/22 — 43.8% from 429 appearances08/23 — 46.6% from 440 appearances08/24 — 42.2% from 626 appearances08/25 — 40.8% from 456 appearances
43.8%08/04 40.8%08/25

Pick rate

08/04 — 0.5% from 768 appearances08/05 — 0.4% from 2,671 appearances08/06 — 0.3% from 1,520 appearances08/07 — 0.4% from 407 appearances08/08 — 0.4% from 364 appearances08/09 — 0.4% from 432 appearances08/10 — 0.4% from 1,164 appearances08/11 — 0.4% from 3,963 appearances08/12 — 0.3% from 5,425 appearances08/13 — 0.3% from 4,521 appearances08/14 — 0.3% from 4,229 appearances08/15 — 0.3% from 4,097 appearances08/16 — 0.3% from 4,026 appearances08/17 — 0.3% from 4,048 appearances08/18 — 0.3% from 3,878 appearances08/19 — 0.2% from 869 appearances08/21 — 0.3% from 362 appearances08/22 — 0.4% from 429 appearances08/23 — 0.4% from 440 appearances08/24 — 0.4% from 626 appearances08/25 — 0.4% from 456 appearances
0.5%08/04 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +16.1 — rewards skill: from Bronze to Legendary the win rate climbs by 16.1 points (regression 30.7% to 46.9%). The higher the tier, the better he does.

Bronze — 19.3% from 632 gamesSilver — 23.4% from 983 gamesGold — 38.7% from 4,033 gamesDiamond — 46.3% from 5,671 gamesMythic — 44.3% from 44,968 gamesLegendary — 44.0% from 14,602 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 28 maps.

MapWin rateGamesTrust
Deathcap Trap Gem Grabprev. season 45.7%
6105 86
Double Swoosh Gem Grab 46.7%
643 52
Hard Rock Mine Gem Grabprev. season 43.3%
5062 83
Undermine Gem Grabprev. season 42.6%
5645 84
Gem Fort Gem Grabprev. season 42.8%
3625 78
Crystal Arcade Gem Grabprev. season 41.9%
5257 83
Rustic Arcade Gem Grab 42.2%
961 58

Against whom

Direct duels in Gem Grab: how Gene does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 3.8% against Trunk in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 62.9% 342 games Starr Nova 52.4% 393 games Mortis 48.1% 674 games Ash 50.5% 188 games Bo 48.3% 505 games Max 48.1% 464 games

Who plays him best soon

Players with a profile and at least 20 games on Gene, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Safezy 🍥 Masters 43 37.3% 58.1%
2 Shinee♡ Legendary 39 36.2% 56.4%
3 Rice Legendary 20 36.0% 70.0%
4 YV | Stoped Legendary 21 35.6% 66.7%
5 𝓗𝓾𝓰𝓸🪽 Masters 31 35.6% 58.1%