Best map: Out in the Open with 29.0% from 255 games.
Wins late — in Bounty 6.5 points better in long rounds than in short ones (49.9% against 43.4%, split at 98 s). Needs the long round; in a fast game he never arrives.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety and Star rate. He has too few battles for that in Hot Zone — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/20 to 08/25, 6 days. 5 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +31.6 — rewards skill: from Bronze to Legendary the win rate climbs by 31.6 points (regression 6.3% to 37.9%). The higher the tier, the better he does.
Hot Zone▾
Where this brawler works (ranked, Silver). Filtered to Hot Zone: 4 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dueling Beetles ![]() |
8.5% | 153 | 30 | ||
Open Business ![]() |
9.5% | 169 | 32 | ||
Ring of Fire ![]() |
9.6% | 178 | 33 | ||
Parallel Plays ![]() |
8.1% | 172 | 32 |
Direct duels in Hot Zone: how Gene does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 3.8% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Trunk
45.4%
97 games
Bibi
45.0%
60 games
Edgar
44.1%
170 games
Kaze
42.1%
95 games
Nori
41.6%
125 games
Mortis
29.5%
61 games
Players with a profile and at least 20 games on Gene, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Safezy 🍥 | Masters | 43 | 37.3% | 58.1% |
| 2 | Shinee♡ | Legendary | 39 | 36.2% | 56.4% |
| 3 | Rice | Legendary | 20 | 36.0% | 70.0% |
| 4 | YV | Stoped | Legendary | 21 | 35.6% | 66.7% |
| 5 | 𝓗𝓾𝓰𝓸🪽 | Masters | 31 | 35.6% | 58.1% |