My roster

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EN

Gene

Controller Mythic Ranked · Mythic
48.4%Win rate across all maps
43,975Games
100Trust Score
57. of 105Rank by score
+28.7Skill bonus

Best map: Flaring Phoenix with 50.2% from 7,542 games.

Wins late — in Bounty 6.5 points better in long rounds than in short ones (49.9% against 43.4%, split at 98 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 39.48.4 %
Popularity 74.1.26 %
Breadth 0.0% of maps
Counter safety 71.35.4 %
Star rate 3.9.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 74th means “better than 74% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 23 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/03 — 44.4% from 874 appearances08/04 — 48.2% from 4,917 appearances08/05 — 48.3% from 16,120 appearances08/06 — 48.5% from 10,052 appearances08/07 — 47.2% from 2,635 appearances08/08 — 47.9% from 2,372 appearances08/09 — 48.6% from 2,566 appearances08/10 — 47.4% from 6,970 appearances08/11 — 47.5% from 22,982 appearances08/12 — 47.8% from 30,215 appearances08/13 — 47.8% from 26,348 appearances08/14 — 47.4% from 23,604 appearances08/15 — 48.2% from 21,854 appearances08/16 — 47.3% from 22,022 appearances08/17 — 48.2% from 21,912 appearances08/18 — 47.7% from 19,793 appearances08/19 — 46.1% from 4,835 appearances08/20 — 49.9% from 2,136 appearances08/21 — 48.3% from 9,568 appearances08/22 — 48.1% from 8,691 appearances08/23 — 48.9% from 7,416 appearances08/24 — 48.2% from 10,066 appearances08/25 — 47.9% from 6,036 appearances
44.4%08/03 47.9%08/25

Pick rate

08/03 — 0.8% from 874 appearances08/04 — 0.7% from 4,917 appearances08/05 — 0.7% from 16,120 appearances08/06 — 0.6% from 10,052 appearances08/07 — 0.7% from 2,635 appearances08/08 — 0.6% from 2,372 appearances08/09 — 0.6% from 2,566 appearances08/10 — 0.6% from 6,970 appearances08/11 — 0.6% from 22,982 appearances08/12 — 0.5% from 30,215 appearances08/13 — 0.4% from 26,348 appearances08/14 — 0.4% from 23,604 appearances08/15 — 0.4% from 21,854 appearances08/16 — 0.4% from 22,022 appearances08/17 — 0.4% from 21,912 appearances08/18 — 0.4% from 19,793 appearances08/19 — 0.3% from 4,835 appearances08/20 — 1.7% from 2,136 appearances08/21 — 1.5% from 9,568 appearances08/22 — 1.3% from 8,691 appearances08/23 — 1.2% from 7,416 appearances08/24 — 1.2% from 10,066 appearances08/25 — 1.0% from 6,036 appearances
0.8%08/03 1.0%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +28.7 — rewards skill: from Bronze to Masters the win rate climbs by 28.7 points (regression 27.3% to 56.0%). The higher the tier, the better he does.

Bronze — 15.3% from 3,584 gamesSilver — 16.9% from 5,340 gamesGold — 37.4% from 22,684 gamesDiamond — 49.0% from 33,100 gamesMythic — 47.9% from 284,496 gamesLegendary — 49.4% from 207,380 gamesMasters — 49.5% from 8,512 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 11 of 28 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockout 50.2%
7542 89
New Horizons Knockout 49.6%
5442 84
Shooting Star Bounty 49.5%
4940 82
Out in the Open Knockout 48.7%
6987 88
Hideout Bounty 48.3%
5260 83
Belle's Rock Knockout 48.3%
3765 78
Layer Cake Bounty 47.1%
3150 76
Dry Season Bounty 46.5%
4198 80
Deathcap Trap Gem Grabprev. season 45.7%
6105 86
Double Swoosh Gem Grab 46.7%
643 52
Hard Rock Mine Gem Grabprev. season 43.3%
5062 83
Undermine Gem Grabprev. season 42.6%
5645 84
Gem Fort Gem Grabprev. season 42.8%
3625 78
Crystal Arcade Gem Grabprev. season 41.9%
5257 83
Rustic Arcade Gem Grab 42.2%
961 58
Spiraling Out Brawl Ball+Legendary + Diamond 38.2%
123 27
Pinball Dreams Brawl Ball+Legendaryprev. season 37.9%
585 51
Triple Dribble Brawl Ball+Legendary + Diamondprev. season 36.2%
486 48
Sneaky Fields Brawl Ball+Legendary + Diamondprev. season 35.2%
415 45
Center Stage Brawl Ball+Legendary + Diamondprev. season 35.2%
697 53
Parallel Plays Hot Zone+Legendary + Diamondprev. season 33.4%
350 43
Ring of Fire Hot Zoneprev. season 34.2%
1092 60
Safe Zone Heist+Legendary + Diamondprev. season 30.4%
332 42
Kaboom Canyon Heist+Legendary + Diamondprev. season 30.4%
358 43
Hot Potato Heist+Legendary + Diamondprev. season 26.4%
235 37
Dueling Beetles Hot Zone+Legendary + Diamondprev. season 28.9%
533 49
Open Business Hot Zoneprev. season 27.1%
602 51
Bridge Too Far Heist+Legendary + Diamondprev. season 24.6%
386 44

Who beats Gene and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gene, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Safezy 🍥 Masters 43 37.3% 58.1%
2 Shinee♡ Legendary 39 36.2% 56.4%
3 Rice Legendary 20 36.0% 70.0%
4 YV | Stoped Legendary 21 35.6% 66.7%
5 𝓗𝓾𝓰𝓸🪽 Masters 31 35.6% 58.1%