My roster

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EN

Gene

Controller Mythic Ranked · Diamond
48.7%Win rate across all maps
22,368Games
100Trust Score
75. of 105Rank by score
+28.8Skill bonus

Best map: Flaring Phoenix with 50.6% from 3,966 games.

Wins late — in Knockout 5.0 points better in long rounds than in short ones (51.9% against 46.9%, split at 100 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 30.48.7 %
Popularity 29.0.28 %
Breadth 0.0% of maps
Counter safety 44.31.0 %
Star rate 3.9.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 44th means “better than 44% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 13 earlier days are left out — below 174 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 51.8% from 434 appearances08/05 — 52.5% from 1,262 appearances08/06 — 50.3% from 967 appearances08/11 — 48.2% from 363 appearances08/12 — 50.8% from 703 appearances08/13 — 50.1% from 1,007 appearances08/14 — 50.4% from 1,013 appearances08/15 — 48.8% from 1,010 appearances08/16 — 48.4% from 1,151 appearances08/17 — 48.4% from 1,176 appearances08/18 — 47.7% from 1,137 appearances08/19 — 48.7% from 302 appearances08/20 — 48.1% from 4,877 appearances08/21 — 49.5% from 5,822 appearances08/22 — 48.6% from 3,824 appearances08/23 — 49.6% from 2,548 appearances08/24 — 47.9% from 3,141 appearances08/25 — 48.2% from 2,100 appearances
51.8%08/04 48.2%08/25

Pick rate

08/04 — 0.2% from 434 appearances08/05 — 0.2% from 1,262 appearances08/06 — 0.2% from 967 appearances08/11 — 0.4% from 363 appearances08/12 — 0.3% from 703 appearances08/13 — 0.3% from 1,007 appearances08/14 — 0.2% from 1,013 appearances08/15 — 0.2% from 1,010 appearances08/16 — 0.2% from 1,151 appearances08/17 — 0.2% from 1,176 appearances08/18 — 0.2% from 1,137 appearances08/19 — 0.2% from 302 appearances08/20 — 0.4% from 4,877 appearances08/21 — 0.3% from 5,822 appearances08/22 — 0.3% from 3,824 appearances08/23 — 0.2% from 2,548 appearances08/24 — 0.2% from 3,141 appearances08/25 — 0.2% from 2,100 appearances
0.2%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +28.8 — rewards skill: from Bronze to Masters the win rate climbs by 28.8 points (regression 27.2% to 56.0%). The higher the tier, the better he does.

Bronze — 15.3% from 3,645 gamesSilver — 16.9% from 5,395 gamesGold — 37.4% from 22,890 gamesDiamond — 49.0% from 33,249 gamesMythic — 47.9% from 284,954 gamesLegendary — 49.4% from 207,731 gamesMasters — 49.5% from 8,519 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockout 50.6%
3966 79
New Horizons Knockout 50.4%
2321 71
Out in the Open Knockout 49.9%
3542 77
Dry Season Bounty 50.5%
1934 68
Shooting Star Bounty 50.0%
2224 70
Hideout Bounty 49.7%
2149 70
Belle's Rock Knockout 49.7%
1590 65
Rustic Arcade Gem Grab 48.6%
1050 59
Layer Cake Bounty 47.4%
1027 59
Deathcap Trap Gem Grabprev. season 45.8%
6572 87
Hard Rock Mine Gem Grabprev. season 45.4%
784 55
Crystal Arcade Gem Grabprev. season 42.0%
5658 84
Undermine Gem Grab 42.3%
411 45
Double Swoosh Gem Grab 42.0%
612 51
Gem Fort Gem Grab 40.8%
468 47
Pinball Dreams Brawl Ballprev. season 37.4%
645 52
Center Stage Brawl Ballprev. season 34.8%
609 51
Ring of Fire Hot Zoneprev. season 34.6%
1425 64
Open Business Hot Zoneprev. season 28.1%
761 54
Triple Dribble Brawl Ballprev. season 27.4%
727 54
Spiraling Out Brawl Ball 20.3%
477 47
Sneaky Fields Brawl Ball 18.2%
368 44
Parallel Plays Hot Zone 15.1%
317 41
Dueling Beetles Hot Zone 17.4%
426 46
Safe(r) Zone Heist 12.4%
346 43
Pit Stop Heist 11.8%
363 43
Kaboom Canyon Heist 10.4%
355 43
Hot Potato Heist 9.8%
346 43
Safe Zone Heist 8.9%
338 42
Bridge Too Far Heist 9.4%
360 43

Who beats Gene and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gene, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Safezy 🍥 Masters 43 37.3% 58.1%
2 Shinee♡ Legendary 39 36.2% 56.4%
3 Rice Legendary 20 36.0% 70.0%
4 YV | Stoped Legendary 21 35.6% 66.7%
5 𝓗𝓾𝓰𝓸🪽 Masters 31 35.6% 58.1%