My roster

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EN

Gene

Controller Mythic Ranked · Gold
37.1%Win rate across all maps
22,279Games
100Trust Score
103. of 105Rank by score
+28.8Skill bonus

Best map: Flaring Phoenix with 49.4% from 2,486 games.

Wins late — in Knockout 5.0 points better in long rounds than in short ones (51.9% against 46.9%, split at 100 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 2.37.1 %
Popularity 22.0.17 %
Breadth 0.0% of maps
Counter safety 0.2.7 %
Star rate 3.9.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 22th means “better than 22% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 20 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 48.2% from 110 appearances08/05 — 44.1% from 229 appearances08/06 — 50.5% from 182 appearances08/20 — 29.1% from 6,390 appearances08/21 — 28.9% from 5,605 appearances08/22 — 46.7% from 2,368 appearances08/23 — 46.9% from 2,081 appearances08/24 — 46.0% from 3,096 appearances08/25 — 47.0% from 2,628 appearances08/26 — 45.9% from 111 appearances
48.2%08/04 45.9%08/26

Pick rate

08/04 — 0.2% from 110 appearances08/05 — 0.2% from 229 appearances08/06 — 0.2% from 182 appearances08/20 — 0.3% from 6,390 appearances08/21 — 0.2% from 5,605 appearances08/22 — 0.1% from 2,368 appearances08/23 — 0.1% from 2,081 appearances08/24 — 0.1% from 3,096 appearances08/25 — 0.1% from 2,628 appearances08/26 — 0.1% from 111 appearances
0.2%08/04 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +28.8 — rewards skill: from Bronze to Masters the win rate climbs by 28.8 points (regression 27.2% to 56.0%). The higher the tier, the better he does.

Bronze — 15.4% from 3,665 gamesSilver — 16.9% from 5,414 gamesGold — 37.4% from 22,952 gamesDiamond — 49.0% from 33,275 gamesMythic — 47.9% from 285,046 gamesLegendary — 49.4% from 207,883 gamesMasters — 49.5% from 8,525 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockout 49.4%
2486 72
Out in the Open Knockout 48.0%
2427 72
Deathcap Trap Gem Grabprev. season 45.6%
6607 87
Shooting Star Bounty 46.1%
1530 65
New Horizons Knockout 45.7%
1762 67
Hideout Bounty 45.4%
1532 65
Rustic Arcade Gem Grab 43.9%
1151 61
Belle's Rock Knockout 43.5%
1344 63
Crystal Arcade Gem Grabprev. season 42.1%
5699 85
Dry Season Bounty 42.4%
1445 64
Layer Cake Bounty 39.4%
926 57
Hard Rock Mine Gem Grab 38.7%
617 51
Undermine Gem Grab 36.5%
695 53
Gem Fort Gem Grab 33.9%
596 51
Double Swoosh Gem Grab 34.0%
810 55
Triple Dribble Brawl Ballprev. season 27.4%
727 54
Ring of Fire Hot Zone 25.3%
636 52
Pinball Dreams Brawl Ball 21.2%
434 46
Spiraling Out Brawl Ball 20.3%
479 48
Open Business Hot Zone 20.1%
483 48
Sneaky Fields Brawl Ball 18.2%
368 44
Center Stage Brawl Ball 19.0%
458 47
Parallel Plays Hot Zone 15.1%
318 41
Dueling Beetles Hot Zone 17.3%
427 46
Safe(r) Zone Heist 12.4%
346 43
Pit Stop Heist 11.8%
363 43
Kaboom Canyon Heist 10.3%
358 43
Hot Potato Heist 9.8%
346 43
Safe Zone Heist 8.9%
338 42
Bridge Too Far Heist 9.4%
360 43

Who beats Gene and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gene, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Safezy 🍥 Masters 43 37.3% 58.1%
2 Shinee♡ Legendary 39 36.2% 56.4%
3 Rice Legendary 20 36.0% 70.0%
4 YV | Stoped Legendary 21 35.6% 66.7%
5 輝|Nezuko🖤 Masters 36 35.6% 55.6%