My roster

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EN

Gene

Controller Mythic Ranked · Mythic
48.4%Win rate across all maps
45,606Games
100Trust Score
56. of 105Rank by score
+29.0Skill bonus

Best map: Flaring Phoenix with 50.3% from 7,816 games.

Wins late — in Knockout 4.8 points better in long rounds than in short ones (51.9% against 47.0%, split at 100 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 39.48.4 %
Popularity 73.1.24 %
Breadth 0.0% of maps
Counter safety 73.35.8 %
Star rate 1.8.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 73th means “better than 73% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 24 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/03 — 44.4% from 874 appearances08/04 — 48.2% from 4,917 appearances08/05 — 48.3% from 16,120 appearances08/06 — 48.5% from 10,052 appearances08/07 — 47.2% from 2,635 appearances08/08 — 47.9% from 2,372 appearances08/09 — 48.6% from 2,566 appearances08/10 — 47.4% from 6,970 appearances08/11 — 47.5% from 22,982 appearances08/12 — 47.8% from 30,215 appearances08/13 — 47.8% from 26,348 appearances08/14 — 47.4% from 23,604 appearances08/15 — 48.2% from 21,854 appearances08/16 — 47.3% from 22,022 appearances08/17 — 48.2% from 21,912 appearances08/18 — 47.7% from 19,793 appearances08/19 — 46.1% from 4,835 appearances08/20 — 49.9% from 2,142 appearances08/21 — 48.3% from 9,573 appearances08/22 — 48.1% from 8,704 appearances08/23 — 48.9% from 7,457 appearances08/24 — 48.2% from 10,226 appearances08/25 — 48.1% from 7,006 appearances08/26 — 46.6% from 498 appearances
44.4%08/03 46.6%08/26

Pick rate

08/03 — 0.8% from 874 appearances08/04 — 0.7% from 4,917 appearances08/05 — 0.7% from 16,120 appearances08/06 — 0.6% from 10,052 appearances08/07 — 0.7% from 2,635 appearances08/08 — 0.6% from 2,372 appearances08/09 — 0.6% from 2,566 appearances08/10 — 0.6% from 6,970 appearances08/11 — 0.6% from 22,982 appearances08/12 — 0.5% from 30,215 appearances08/13 — 0.4% from 26,348 appearances08/14 — 0.4% from 23,604 appearances08/15 — 0.4% from 21,854 appearances08/16 — 0.4% from 22,022 appearances08/17 — 0.4% from 21,912 appearances08/18 — 0.4% from 19,793 appearances08/19 — 0.3% from 4,835 appearances08/20 — 1.7% from 2,142 appearances08/21 — 1.5% from 9,573 appearances08/22 — 1.3% from 8,704 appearances08/23 — 1.2% from 7,457 appearances08/24 — 1.2% from 10,226 appearances08/25 — 1.0% from 7,006 appearances08/26 — 0.8% from 498 appearances
0.8%08/03 0.8%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +29.0 — rewards skill: from Bronze to Masters the win rate climbs by 29.0 points (regression 27.1% to 56.1%). The higher the tier, the better he does.

Bronze — 15.5% from 3,870 gamesSilver — 16.8% from 5,607 gamesGold — 37.6% from 23,496 gamesDiamond — 49.0% from 33,668 gamesMythic — 47.9% from 286,127 gamesLegendary — 49.4% from 208,801 gamesMasters — 49.5% from 8,539 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 11 of 28 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockout 50.3%
7816 89
New Horizons Knockout 49.7%
5531 84
Shooting Star Bounty 49.5%
5027 83
Out in the Open Knockout 48.7%
7299 88
Hideout Bounty 48.2%
5526 84
Belle's Rock Knockout 48.2%
3911 79
Layer Cake Bounty 47.2%
3264 76
Dry Season Bounty 46.4%
4354 81
Deathcap Trap Gem Grabprev. season 45.7%
6105 86
Double Swoosh Gem Grab 46.8%
688 53
Hard Rock Mine Gem Grabprev. season 43.3%
5075 83
Undermine Gem Grabprev. season 42.7%
5683 85
Gem Fort Gem Grabprev. season 42.8%
3646 78
Rustic Arcade Gem Grab 42.8%
1014 59
Crystal Arcade Gem Grabprev. season 41.9%
5257 83
Spiraling Out Brawl Ball+Legendary + Diamond 39.7%
131 28
Pinball Dreams Brawl Ball+Legendaryprev. season 37.9%
585 51
Triple Dribble Brawl Ball+Legendary + Diamondprev. season 36.0%
489 48
Sneaky Fields Brawl Ball+Legendary + Diamondprev. season 35.1%
422 46
Center Stage Brawl Ball+Legendary + Diamondprev. season 35.0%
703 53
Parallel Plays Hot Zone+Legendary + Diamondprev. season 33.6%
351 43
Ring of Fire Hot Zoneprev. season 34.4%
1098 60
Safe Zone Heist+Legendary + Diamondprev. season 30.4%
332 42
Kaboom Canyon Heist+Legendary + Diamondprev. season 30.2%
361 43
Hot Potato Heist+Legendary + Diamondprev. season 26.5%
238 37
Dueling Beetles Hot Zone+Legendary + Diamondprev. season 28.7%
540 49
Open Business Hot Zoneprev. season 27.1%
602 51
Bridge Too Far Heist+Legendary + Diamondprev. season 24.4%
389 44

Who beats Gene and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gene, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Safezy 🍥 Masters 43 37.0% 58.1%
2 Shinee♡ Legendary 39 36.0% 56.4%
3 𝓗𝓾𝓰𝓸🪽 Masters 32 35.8% 59.4%
4 Rice Legendary 20 35.7% 70.0%
5 輝|Nezuko🖤 Masters 36 35.3% 55.6%