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← Overview

Gigi

Mythic Ranked · Diamond
50.9%Win rate across all maps
5,592Games
84Trust Score
51. of 105Rank by score
−8.6Skill bonus

Best map: Pit Stop with 65.0% from 234 games.

Wins early — in Knockout 14.1 points better in short rounds than in long ones (62.3% against 48.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

History

08/04 to 08/21, 14 days. 11 earlier days are left out — below 94 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 47.5% from 284 appearances08/05 — 45.4% from 796 appearances08/06 — 49.0% from 769 appearances08/11 — 47.4% from 154 appearances08/12 — 47.7% from 413 appearances08/13 — 52.5% from 651 appearances08/14 — 49.2% from 691 appearances08/15 — 49.9% from 705 appearances08/16 — 51.5% from 767 appearances08/17 — 50.6% from 883 appearances08/18 — 52.0% from 781 appearances08/19 — 50.8% from 236 appearances08/20 — 49.5% from 2,749 appearances08/21 — 52.2% from 2,843 appearances
47.5%08/04 52.2%08/21

Pick rate

08/04 — 0.2% from 284 appearances08/05 — 0.1% from 796 appearances08/06 — 0.1% from 769 appearances08/11 — 0.2% from 154 appearances08/12 — 0.2% from 413 appearances08/13 — 0.2% from 651 appearances08/14 — 0.2% from 691 appearances08/15 — 0.2% from 705 appearances08/16 — 0.2% from 767 appearances08/17 — 0.2% from 883 appearances08/18 — 0.2% from 781 appearances08/19 — 0.2% from 236 appearances08/20 — 0.2% from 2,749 appearances08/21 — 0.2% from 2,843 appearances
0.2%08/04 0.2%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −8.6 — punishes weak opponents: from Silver to Masters the win rate drops by 8.6 points (regression 55.0% to 46.4%). Higher up he gets outplayed.

Silver — 54.7% from 362 gamesGold — 55.0% from 4,958 gamesDiamond — 50.2% from 12,936 gamesMythic — 49.9% from 106,586 gamesLegendary — 48.1% from 58,286 gamesMasters — 46.9% from 1,961 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Pit Stop Heist 65.0%
234 37
Safe Zone Heistprev. season 56.6%
387 44
Hot Potato Heistprev. season 55.6%
435 46
Out in the Open Knockout 56.4%
227 36
Shooting Star Bountyprev. season 53.1%
461 47
Belle's Rock Knockout 52.9%
340 42
Dry Season Bounty 53.0%
300 41
Flaring Phoenix Knockout 52.6%
312 41
Bridge Too Far Heistprev. season 52.3%
323 42
Center Stage Brawl Ballprev. season 51.1%
519 49
Layer Cake Bountyprev. season 50.0%
672 53
Hard Rock Mine Gem Grabprev. season 50.5%
469 47
Gem Fort Gem Grabprev. season 50.2%
428 46
Kaboom Canyon Heistprev. season 50.0%
376 44
Double Swoosh Gem Grabprev. season 49.5%
418 45
Deathcap Trap Gem Grabprev. season 50.2%
257 38
Pinball Dreams Brawl Ballprev. season 48.4%
523 49
Safe(r) Zone Heist 51.0%
153 30
New Horizons Knockout 48.7%
351 43
Undermine Gem Grabprev. season 47.6%
504 48
Spiraling Out Brawl Ball 48.8%
211 35
Rustic Arcade Gem Grabprev. season 47.1%
410 45
Open Business Hot Zoneprev. season 47.3%
317 41
Ring of Fire Hot Zoneprev. season 47.3%
292 40
Parallel Plays Hot Zoneprev. season 46.4%
567 50
Sneaky Fields Brawl Ballprev. season 46.2%
481 48
Dueling Beetles Hot Zoneprev. season 46.4%
347 43
Triple Dribble Brawl Ballprev. season 44.7%
533 49
Hideout Bounty 44.0%
273 39
Crystal Arcade Gem Grabprev. season 40.9%
274 39

Against whom

Direct duels in Knockout: how Gigi does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 41.2% against Frank in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 57.5% 473 games Edgar 60.4% 225 games Tick 62.3% 114 games Squeak 62.2% 74 games Pierce 54.2% 166 games Gray 54.5% 132 games

Who plays him best

Players with a profile and at least 20 games on Gigi, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Gazerbeam Diamond 36 34.6% 55.6%
2 障害聖武天皇 Diamond 20 33.9% 65.0%
3 初.音.三.ク Diamond 41 32.3% 46.3%
4 ガチマックス Diamond 28 32.1% 50.0%
5 yuann. Diamond 26 28.4% 34.6%