Best map: Pit Stop with 65.0% from 234 games.
Wins early — in Knockout 14.1 points better in short rounds than in long ones (62.3% against 48.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/04 to 08/21, 14 days. 11 earlier days are left out — below 94 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −8.6 — punishes weak opponents: from Silver to Masters the win rate drops by 8.6 points (regression 55.0% to 46.4%). Higher up he gets outplayed.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pit Stop ![]() |
65.0% | 234 | 37 | ||
Safe Zone prev. season |
56.6% | 387 | 44 | ||
Hot Potato prev. season |
55.6% | 435 | 46 | ||
Out in the Open ![]() |
56.4% | 227 | 36 | ||
Shooting Star prev. season |
53.1% | 461 | 47 | ||
Belle's Rock ![]() |
52.9% | 340 | 42 | ||
Dry Season ![]() |
53.0% | 300 | 41 | ||
Flaring Phoenix ![]() |
52.6% | 312 | 41 | ||
Bridge Too Far prev. season |
52.3% | 323 | 42 | ||
Center Stage prev. season |
51.1% | 519 | 49 | ||
Layer Cake prev. season |
50.0% | 672 | 53 | ||
Hard Rock Mine prev. season |
50.5% | 469 | 47 | ||
Gem Fort prev. season |
50.2% | 428 | 46 | ||
Kaboom Canyon prev. season |
50.0% | 376 | 44 | ||
Double Swoosh prev. season |
49.5% | 418 | 45 | ||
Deathcap Trap prev. season |
50.2% | 257 | 38 | ||
Pinball Dreams prev. season |
48.4% | 523 | 49 | ||
Safe(r) Zone ![]() |
51.0% | 153 | 30 | ||
New Horizons ![]() |
48.7% | 351 | 43 | ||
Undermine prev. season |
47.6% | 504 | 48 | ||
Spiraling Out ![]() |
48.8% | 211 | 35 | ||
Rustic Arcade prev. season |
47.1% | 410 | 45 | ||
Open Business prev. season |
47.3% | 317 | 41 | ||
Ring of Fire prev. season |
47.3% | 292 | 40 | ||
Parallel Plays prev. season |
46.4% | 567 | 50 | ||
Sneaky Fields prev. season |
46.2% | 481 | 48 | ||
Dueling Beetles prev. season |
46.4% | 347 | 43 | ||
Triple Dribble prev. season |
44.7% | 533 | 49 | ||
Hideout ![]() |
44.0% | 273 | 39 | ||
Crystal Arcade prev. season |
40.9% | 274 | 39 |
Direct duels in Knockout: how Gigi does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 41.2% against Frank in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
57.5%
473 games
Edgar
60.4%
225 games
Tick
62.3%
114 games
Squeak
62.2%
74 games
Pierce
54.2%
166 games
Gray
54.5%
132 games
Players with a profile and at least 20 games on Gigi, sorted by the Wilson lower bound. To the full list