Best map: Pit Stop with 61.4% from 197 games.
Wins early — in Knockout 13.3 points better in short rounds than in long ones (58.9% against 45.7%, split at 98 s). A pick for pace — if the game drags on, it works against him.
Goldchange
08/04 to 08/21, 5 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −8.8 — punishes weak opponents: from Silver to Masters the win rate drops by 8.8 points (regression 55.1% to 46.3%). Higher up he gets outplayed.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pit Stop ![]() |
61.4% | 197 | 34 | ||
Layer Cake ![]() |
59.1% | 274 | 39 | ||
Belle's Rock ![]() |
59.3% | 243 | 37 | ||
Pinball Dreams ![]() |
60.5% | 200 | 34 | ||
Dry Season ![]() |
59.8% | 209 | 35 | ||
Shooting Star ![]() |
58.6% | 222 | 36 | ||
New Horizons ![]() |
57.9% | 247 | 38 | ||
Kaboom Canyon ![]() |
59.6% | 178 | 33 | ||
Parallel Plays ![]() |
57.1% | 219 | 36 | ||
Flaring Phoenix ![]() |
56.1% | 255 | 38 | ||
Spiraling Out ![]() |
55.8% | 251 | 38 | ||
Out in the Open ![]() |
56.2% | 217 | 36 | ||
Bridge Too Far ![]() |
58.9% | 129 | 28 | ||
Safe(r) Zone ![]() |
57.3% | 150 | 30 | ||
Sneaky Fields ![]() |
54.5% | 209 | 35 | ||
Center Stage ![]() |
54.0% | 189 | 34 | ||
Hot Potato ![]() |
55.2% | 143 | 29 | ||
Hideout ![]() |
52.9% | 227 | 36 | ||
Safe Zone ![]() |
55.2% | 134 | 28 | ||
Hard Rock Mine ![]() |
52.0% | 177 | 33 | ||
Undermine ![]() |
51.9% | 154 | 31 | ||
Triple Dribble ![]() |
50.7% | 207 | 35 | ||
Dueling Beetles ![]() |
52.4% | 124 | 27 | ||
Gem Fort ![]() |
50.8% | 189 | 34 | ||
Deathcap Trap prev. season |
71.4% | 21 | 1 | ||
Open Business ![]() |
48.9% | 141 | 29 | ||
Double Swoosh ![]() |
48.7% | 154 | 31 | ||
Ring of Fire ![]() |
46.4% | 140 | 29 | ||
Crystal Arcade prev. season |
45.5% | 22 | 1 | ||
Rustic Arcade ![]() |
43.2% | 162 | 31 |
Direct duels in Knockout: how Gigi does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.9% against Pearl in Knockout — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
60.9%
284 games
Brock
54.8%
639 games
Tick
58.5%
142 games
Mina
59.8%
102 games
Angelo
61.0%
82 games
Bolt
63.5%
63 games
Players with a profile and at least 20 games on Gigi, sorted by the Wilson lower bound. To the full list