Best map: New Horizons with 52.1% from 3,297 games.
Wins early — in Knockout 14.1 points better in short rounds than in long ones (62.3% against 48.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
08/03 to 08/21, 18 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −8.8 — punishes weak opponents: from Silver to Masters the win rate drops by 8.8 points (regression 55.1% to 46.3%). Higher up he gets outplayed.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
New Horizons prev. season |
52.1% | 3297 | 76 | ||
Belle's Rock prev. season |
52.0% | 3484 | 77 | ||
Dry Season prev. season |
52.0% | 2675 | 73 | ||
Hideout prev. season |
51.4% | 2574 | 73 | ||
Layer Cake prev. season |
50.5% | 3189 | 76 | ||
Out in the Open prev. season |
50.1% | 2785 | 74 | ||
Hot Potato prev. season |
49.8% | 2270 | 71 | ||
Kaboom Canyon prev. season |
49.9% | 1605 | 66 | ||
Safe Zone prev. season |
49.6% | 1546 | 65 | ||
Undermine prev. season |
48.9% | 2055 | 69 | ||
Crystal Arcade prev. season |
48.3% | 2088 | 70 | ||
Shooting Star prev. season |
48.2% | 1978 | 69 | ||
Flaring Phoenix prev. season |
47.5% | 3395 | 77 | ||
Triple Dribble prev. season |
47.7% | 1839 | 68 | ||
Deathcap Trap prev. season |
47.3% | 2342 | 71 | ||
Gem Fort prev. season |
46.6% | 2104 | 70 | ||
Hard Rock Mine prev. season |
46.4% | 2631 | 73 | ||
Sneaky Fields prev. season |
46.4% | 1636 | 66 | ||
Double Swoosh prev. season |
46.1% | 1694 | 66 | ||
Spiraling Out ![]() |
65.0% | 20 | 0 | ||
Pinball Dreams prev. season |
45.8% | 2279 | 71 | ||
Open Business prev. season |
46.1% | 1484 | 64 | ||
Center Stage prev. season |
45.5% | 2407 | 72 | ||
Parallel Plays prev. season |
45.1% | 993 | 58 | ||
Pit Stop ![]() |
45.0% | 20 | 0 | ||
Safe(r) Zone ![]() |
30.0% | 10 | 0 | ||
Dueling Beetles prev. season |
42.9% | 1392 | 63 | ||
Rustic Arcade prev. season |
42.6% | 2011 | 69 | ||
Bridge Too Far prev. season |
41.9% | 1231 | 62 | ||
Ring of Fire prev. season |
41.4% | 1516 | 65 |
Direct duels in Knockout: how Gigi does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.7% against Griff in Gem Grab — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
60.7%
280 games
Brock
55.0%
627 games
Tick
59.6%
136 games
Mina
60.4%
101 games
Angelo
61.5%
78 games
Bolt
63.3%
60 games
Players with a profile and at least 20 games on Gigi, sorted by the Wilson lower bound. To the full list