Best map: Center Stage with 57.4% from 61 games.
Wins early — in Knockout 14.1 points better in short rounds than in long ones (62.3% against 48.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Masterschange
08/04 to 08/19, 13 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −8.5 — punishes weak opponents: from Silver to Masters the win rate drops by 8.5 points (regression 54.9% to 46.4%). Higher up he gets outplayed.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage prev. season |
57.4% | 61 | 17 | ||
Belle's Rock prev. season |
53.3% | 107 | 25 | ||
Triple Dribble prev. season |
58.0% | 50 | 14 | ||
Parallel Plays prev. season |
58.5% | 41 | 11 | ||
Out in the Open prev. season |
51.2% | 127 | 28 | ||
New Horizons prev. season |
50.7% | 142 | 29 | ||
Hot Potato prev. season |
51.5% | 97 | 24 | ||
Ring of Fire prev. season |
57.1% | 35 | 8 | ||
Dry Season prev. season |
51.5% | 66 | 18 | ||
Undermine prev. season |
51.1% | 45 | 12 | ||
Hideout prev. season |
48.6% | 72 | 19 | ||
Rustic Arcade prev. season |
48.4% | 64 | 17 | ||
Sneaky Fields prev. season |
48.9% | 47 | 13 | ||
Safe Zone prev. season |
48.3% | 58 | 16 | ||
Hard Rock Mine prev. season |
47.8% | 69 | 19 | ||
Layer Cake prev. season |
45.2% | 135 | 29 | ||
Crystal Arcade prev. season |
45.3% | 75 | 20 | ||
Bridge Too Far prev. season |
43.3% | 30 | 6 | ||
Shooting Star prev. season |
43.5% | 69 | 19 | ||
Pinball Dreams prev. season |
43.1% | 58 | 16 | ||
Deathcap Trap prev. season |
43.1% | 65 | 18 | ||
Kaboom Canyon prev. season |
41.9% | 62 | 17 | ||
Gem Fort prev. season |
41.6% | 101 | 24 | ||
Flaring Phoenix prev. season |
40.3% | 119 | 27 | ||
Double Swoosh prev. season |
35.6% | 45 | 12 | ||
Open Business prev. season |
32.2% | 59 | 16 | ||
Dueling Beetles prev. season |
30.6% | 62 | 17 |
Direct duels in Knockout: how Gigi does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.2% against Griff in Gem Grab — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
55.1%
573 games
Edgar
58.3%
254 games
Tick
59.1%
127 games
Angelo
62.5%
64 games
Squeak
59.8%
82 games
Mina
58.6%
87 games
Players with a profile and at least 20 games on Gigi, sorted by the Wilson lower bound. To the full list