Wins early — in Knockout 14.1 points better in short rounds than in long ones (62.3% against 48.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Hot Potato — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −9.1 — punishes weak opponents: from Diamond to Legendary the win rate drops by 9.1 points (regression 59.8% to 50.8%). Higher up he gets outplayed.
Direct duels in Heist: how Gigi does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Computed across all ranked tiers — the numbers are not enough for Masters yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Masters yet.
Nori
69.3%
137 games
Edgar
58.8%
182 games
Mico
65.2%
92 games
Chuck
67.2%
67 games
Penny
59.5%
74 games
Kaze
52.9%
187 games
Players with a profile and at least 20 games on Gigi, sorted by the Wilson lower bound. To the full list