My roster

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EN

Gigi

Mythic Ranked · Masters
47.1%Win rate across all maps
2,054Games
69Trust Score
90. of 105Rank by score
−8.9Skill bonus

Best map: New Horizons with 57.3% from 424 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win rate 5.PopularityBreadthCounter safetyStar rate
Win rate 5.47.1 %
Popularity 67.0.79 %
Breadth 25.3% of maps
Counter safety 52.28.3 %
Star rate 61.24.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 67th means “better than 67% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 14 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 44.8% from 145 appearances08/05 — 46.8% from 231 appearances08/06 — 45.4% from 141 appearances08/08 — 40.7% from 81 appearances08/09 — 48.9% from 88 appearances08/10 — 55.8% from 181 appearances08/11 — 46.4% from 295 appearances08/12 — 44.2% from 156 appearances08/13 — 48.2% from 85 appearances08/14 — 27.5% from 69 appearances08/16 — 47.4% from 97 appearances08/18 — 53.2% from 109 appearances08/19 — 40.6% from 69 appearances08/25 — 50.0% from 62 appearances
44.8%08/04 50.0%08/25

Pick rate

08/04 — 0.4% from 145 appearances08/05 — 0.4% from 231 appearances08/06 — 0.3% from 141 appearances08/08 — 0.3% from 81 appearances08/09 — 0.3% from 88 appearances08/10 — 0.3% from 181 appearances08/11 — 0.5% from 295 appearances08/12 — 0.6% from 156 appearances08/13 — 0.5% from 85 appearances08/14 — 0.5% from 69 appearances08/16 — 0.7% from 97 appearances08/18 — 0.5% from 109 appearances08/19 — 0.6% from 69 appearances08/25 — 0.6% from 62 appearances
0.4%08/04 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −8.9 — punishes weak opponents: from Bronze to Masters the win rate drops by 8.9 points (regression 55.5% to 46.6%). Higher up he gets outplayed.

Bronze — 60.2% from 465 gamesSilver — 58.0% from 1,507 gamesGold — 52.0% from 16,953 gamesDiamond — 50.8% from 24,580 gamesMythic — 49.6% from 120,544 gamesLegendary — 48.1% from 65,138 gamesMasters — 47.1% from 2,054 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
New Horizons Knockout 57.3%
424 46
Hideout Bountyprev. season 50.9%
2987 75
Hot Potato Heistprev. season 50.3%
2719 73
Kaboom Canyon Heistprev. season 49.6%
1906 68
Belle's Rock Knockout 51.5%
565 50
Safe Zone Heistprev. season 49.6%
1784 67
Dry Season Bounty 52.2%
404 45
Layer Cake Bounty 51.8%
415 45
Undermine Gem Grabprev. season 48.9%
2303 71
Out in the Open Knockout 51.1%
403 45
Crystal Arcade Gem Grabprev. season 48.2%
2163 70
Shooting Star Bountyprev. season 48.1%
2195 70
Triple Dribble Brawl Ballprev. season 47.9%
2059 69
Deathcap Trap Gem Grabprev. season 47.2%
2407 72
Flaring Phoenix Knockout 48.4%
525 49
Hard Rock Mine Gem Grabprev. season 46.2%
2960 75
Sneaky Fields Brawl Ballprev. season 46.5%
1814 67
Gem Fort Gem Grabprev. season 46.2%
2387 72
Spiraling Out Brawl Ball 47.1%
918 57
Double Swoosh Gem Grabprev. season 45.8%
1898 68
Center Stage Brawl Ballprev. season 45.6%
2665 73
Pinball Dreams Brawl Ballprev. season 45.6%
2541 72
Parallel Plays Hot Zoneprev. season 45.7%
1104 60
Open Business Hot Zoneprev. season 45.3%
1648 66
Rustic Arcade Gem Grabprev. season 42.7%
2299 71
Dueling Beetles Hot Zoneprev. season 42.3%
1573 65
Ring of Fire Hot Zoneprev. season 42.2%
1682 66
Bridge Too Far Heistprev. season 41.6%
1345 63

Who beats Gigi and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gigi, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 AC|MrͥŦaͣcͫo🦋 Legendary 34 39.2% 70.6%
2 ぽてさと Legendary 23 38.1% 78.3%
3 Object D Legendary 68 37.4% 52.9%
4 Léna🦔 Legendary 30 37.3% 66.7%
5 Gazerbeam Diamond 70 36.3% 50.0%