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Gigi

Mythic Ranked · Silver
58.3%Win rate across all maps
1,409Games
64Trust Score
15. of 105Rank by score
−8.8Skill bonus

Best map: Triple Dribble with 62.3% from 77 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 12.BreadthCounter safetyStar rate
Win rate 90.58.3 %
Popularity 12.0.12 %
Breadth 76.30% of maps
Counter safety 51.28.2 %
Star rate 61.24.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Win rate

08/20 — 59.0% from 249 appearances08/21 — 54.2% from 225 appearances08/22 — 51.5% from 200 appearances08/23 — 56.1% from 196 appearances08/24 — 61.0% from 246 appearances08/25 — 64.8% from 250 appearances
59.0%08/20 64.8%08/25

Pick rate

08/20 — 0.1% from 249 appearances08/21 — 0.1% from 225 appearances08/22 — 0.1% from 200 appearances08/23 — 0.1% from 196 appearances08/24 — 0.1% from 246 appearances08/25 — 0.1% from 250 appearances
0.1%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −8.8 — punishes weak opponents: from Bronze to Masters the win rate drops by 8.8 points (regression 55.5% to 46.6%). Higher up he gets outplayed.

Bronze — 59.8% from 450 gamesSilver — 58.1% from 1,457 gamesGold — 52.1% from 16,510 gamesDiamond — 50.8% from 24,303 gamesMythic — 49.6% from 120,161 gamesLegendary — 48.2% from 64,861 gamesMasters — 47.1% from 2,049 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Triple Dribble Brawl Ball 62.3%
77 20
Flaring Phoenix Knockout 65.0%
60 16
Safe Zone Heistprev. season 71.8%
39 10
Dueling Beetles Hot Zone 66.0%
53 15
Parallel Plays Hot Zone 63.1%
65 18
Dry Season Bounty 64.8%
54 15
Hot Potato Heist 63.6%
55 15
Shooting Star Bounty 67.5%
40 10
Safe(r) Zone Heist 61.7%
47 13
New Horizons Knockout 62.8%
43 11
Double Swoosh Gem Grab 59.6%
52 14
Pit Stop Heist 59.6%
52 14
Kaboom Canyon Heist 61.4%
44 12
Rustic Arcade Gem Grab 61.9%
42 11
Hard Rock Mine Gem Grab 57.4%
61 17
Layer Cake Bounty 57.4%
61 17
Belle's Rock Knockout 59.6%
47 13
Sneaky Fields Brawl Ball 57.1%
56 15
Spiraling Out Brawl Ball 55.0%
60 16
Ring of Fire Hot Zoneprev. season 60.6%
33 7
Undermine Gem Grab 55.8%
43 11
Pinball Dreams Brawl Ball 53.8%
52 14
Bridge Too Far Heist 55.9%
34 8
Gem Fort Gem Grab 52.2%
46 12
Open Business Hot Zone 50.0%
48 13
Hideout Bounty 44.7%
47 13
Out in the Open Knockout 43.2%
44 12
Center Stage Brawl Ball 41.8%
55 15

Who beats Gigi and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gigi, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 AC|MrͥŦaͣcͫo🦋 Legendary 34 39.4% 70.6%
2 ぽてさと Legendary 23 38.3% 78.3%
3 Léna🦔 Legendary 30 37.4% 66.7%
4 Object D Legendary 65 37.0% 52.3%
5 gagagugi Legendary 28 36.4% 64.3%