Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Gem Grab — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/04 to 08/25, 16 days. 10 earlier days are left out — below 75 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.3 — punishes weak opponents: from Gold to Masters the win rate drops by 3.3 points (regression 49.2% to 45.9%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Deathcap Trap +Mythicprev. season |
48.0% | 4146 | 80 | ||
Crystal Arcade +Mythicprev. season |
47.5% | 4294 | 80 | ||
Gem Fort ![]() |
49.9% | 463 | 47 | ||
Rustic Arcade ![]() |
48.3% | 538 | 49 | ||
Undermine ![]() |
47.8% | 517 | 49 | ||
Double Swoosh ![]() |
47.0% | 413 | 45 | ||
Hard Rock Mine ![]() |
45.8% | 563 | 50 |
Direct duels in Gem Grab: how Gigi does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 28.1% against Doug in Hot Zone. On average the worst case sits at 28.7%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
58.9%
246 games
Bo
51.8%
585 games
Fang
53.8%
253 games
Trunk
52.6%
323 games
Moe
60.3%
68 games
8-Bit
50.5%
416 games
Players with a profile and at least 20 games on Gigi, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | AC|MrͥŦaͣcͫo🦋 | Legendary | 34 | 39.4% | 70.6% |
| 2 | ぽてさと | Legendary | 23 | 38.4% | 78.3% |
| 3 | Léna🦔 | Legendary | 30 | 37.5% | 66.7% |
| 4 | Object D | Legendary | 65 | 37.1% | 52.3% |
| 5 | gagagugi | Legendary | 28 | 36.5% | 64.3% |