Best map: Pit Stop with 59.6% from 1,205 games.
Wins early — in Heist 4.8 points better in short rounds than in long ones (54.4% against 49.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/20 to 08/25, 6 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.5 — punishes weak opponents: from Gold to Masters the win rate drops by 3.5 points (regression 53.4% to 49.9%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
55.5% | 638 | 52 | ||
New Horizons ![]() |
54.8% | 609 | 51 | ||
Flaring Phoenix ![]() |
51.3% | 675 | 53 | ||
Out in the Open ![]() |
51.3% | 594 | 51 |
Direct duels in Knockout: how Gigi does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 28.4% against Doug in Hot Zone. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
56.9%
1,910 games
Edgar
56.4%
857 games
Mandy
57.2%
582 games
Tick
56.4%
401 games
Pearl
54.9%
479 games
Rico
53.4%
741 games
Players with a profile and at least 20 games on Gigi, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ぽてさと | Legendary | 23 | 38.4% | 78.3% |
| 2 | AC|MrͥŦaͣcͫo🦋 | Legendary | 28 | 38.3% | 71.4% |
| 3 | Léna🦔 | Legendary | 30 | 37.6% | 66.7% |
| 4 | toxic Assassin | Legendary | 33 | 36.5% | 60.6% |
| 5 | Gazerbeam | Diamond | 70 | 36.5% | 50.0% |