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Gigi

Mythic Ranked · Mythic Knockout
47.4%Win rate in Knockout
3,338Games
77Trust Score
56. of 105Rank in Knockout
−3.6Skill bonus

Best map: Safe Zone with 52.8% from 3,618 games.

Wins early — in Heist 4.8 points better in short rounds than in long ones (54.4% against 49.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 43.
Win rate 45.47.4 %
Popularity 50.0.52 %
Breadth 49.10% of maps
Counter safety 62.37.3 %
Star rate 43.21.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 62th means “better than 62% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 17 days. 10 earlier days are left out — below 244 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/05 — 54.4% from 902 appearances08/06 — 48.1% from 674 appearances08/10 — 51.0% from 526 appearances08/11 — 52.4% from 1,534 appearances08/12 — 52.6% from 2,397 appearances08/13 — 51.3% from 2,526 appearances08/14 — 53.0% from 2,192 appearances08/15 — 51.8% from 2,069 appearances08/16 — 55.7% from 2,034 appearances08/17 — 52.1% from 1,930 appearances08/18 — 51.6% from 1,694 appearances08/19 — 52.9% from 484 appearances08/21 — 46.2% from 736 appearances08/22 — 47.4% from 682 appearances08/23 — 46.6% from 609 appearances08/24 — 47.1% from 729 appearances08/25 — 52.9% from 408 appearances
54.4%08/05 52.9%08/25

Pick rate

08/05 — 0.2% from 902 appearances08/06 — 0.3% from 674 appearances08/10 — 0.3% from 526 appearances08/11 — 0.2% from 1,534 appearances08/12 — 0.2% from 2,397 appearances08/13 — 0.2% from 2,526 appearances08/14 — 0.2% from 2,192 appearances08/15 — 0.2% from 2,069 appearances08/16 — 0.2% from 2,034 appearances08/17 — 0.2% from 1,930 appearances08/18 — 0.2% from 1,694 appearances08/19 — 0.2% from 484 appearances08/21 — 0.8% from 736 appearances08/22 — 0.7% from 682 appearances08/23 — 0.7% from 609 appearances08/24 — 0.6% from 729 appearances08/25 — 0.5% from 408 appearances
0.2%08/05 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.6 — punishes weak opponents: from Gold to Masters the win rate drops by 3.6 points (regression 53.4% to 49.9%). Higher up he gets outplayed.

Gold — 53.2% from 2,574 gamesDiamond — 52.5% from 4,417 gamesMythic — 51.7% from 23,124 gamesLegendary — 50.7% from 14,496 gamesMasters — 48.6% from 500 games
GoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Mythic). Filtered to Knockout: 4 of 32 maps.

MapWin rateGamesTrust
New Horizons Knockout 51.6%
838 56
Belle's Rock Knockout 47.0%
853 56
Flaring Phoenix Knockout 46.4%
963 58
Out in the Open Knockout 44.2%
684 53

Against whom

Direct duels in Knockout: how Gigi does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 28.6% against Doug in Hot Zone. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 56.9% 1,922 games Mandy 57.6% 594 games Edgar 56.5% 859 games Tick 56.7% 404 games Pearl 55.1% 481 games Rico 53.4% 742 games

Who plays him best soon

Players with a profile and at least 20 games on Gigi, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ぽてさと Legendary 23 38.5% 78.3%
2 AC|MrͥŦaͣcͫo🦋 Legendary 28 38.4% 71.4%
3 Léna🦔 Legendary 30 37.6% 66.7%
4 toxic Assassin Legendary 33 36.5% 60.6%
5 Gazerbeam Diamond 70 36.5% 50.0%