My roster

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EN

Gigi

Mythic Ranked · Pro
47.0%Win rate across all maps
2,033Games
69Trust Score
91. of 105Rank by score
−8.6Skill bonus

Wins early — in Heist 4.8 points better in short rounds than in long ones (54.4% against 49.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Prochange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.

Win rate 5.PopularityBreadthCounter safetyStar rate
Win rate 5.47.0 %
Popularity 63.0.67 %
Breadth 23.3% of maps
Counter safety 56.28.6 %
Star rate 65.24.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 65th means “better than 65% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −8.6 — punishes weak opponents: from Bronze to Masters the win rate drops by 8.6 points (regression 55.4% to 46.7%). Higher up he gets outplayed.

Bronze — 58.9% from 428 gamesSilver — 57.9% from 1,331 gamesGold — 52.1% from 15,493 gamesDiamond — 50.7% from 23,680 gamesMythic — 49.6% from 119,257 gamesLegendary — 48.2% from 64,254 gamesMasters — 47.0% from 2,030 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Pro).

Not enough data yet.

Who beats Gigi and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gigi, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ぽてさと Legendary 23 38.5% 78.3%
2 AC|MrͥŦaͣcͫo🦋 Legendary 28 38.4% 71.4%
3 Léna🦔 Legendary 30 37.6% 66.7%
4 Object D Legendary 61 36.9% 52.5%
5 toxic Assassin Legendary 33 36.5% 60.6%