My roster

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EN

Gigi

Mythic Ranked · Silver
58.4%Win rate across all maps
1,444Games
64Trust Score
14. of 105Rank by score
−8.9Skill bonus

Best map: Triple Dribble with 62.3% from 77 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 12.BreadthCounter safetyStar rate
Win rate 91.58.4 %
Popularity 12.0.12 %
Breadth 65.23% of maps
Counter safety 54.28.4 %
Star rate 61.24.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/20 — 59.0% from 249 appearances08/21 — 54.2% from 225 appearances08/22 — 51.2% from 201 appearances08/23 — 56.3% from 197 appearances08/24 — 60.4% from 250 appearances08/25 — 65.3% from 259 appearances08/26 — 65.1% from 63 appearances
59.0%08/20 65.1%08/26

Pick rate

08/20 — 0.1% from 249 appearances08/21 — 0.1% from 225 appearances08/22 — 0.1% from 201 appearances08/23 — 0.1% from 197 appearances08/24 — 0.1% from 250 appearances08/25 — 0.1% from 259 appearances08/26 — 0.1% from 63 appearances
0.1%08/20 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −8.9 — punishes weak opponents: from Bronze to Masters the win rate drops by 8.9 points (regression 55.5% to 46.6%). Higher up he gets outplayed.

Bronze — 60.2% from 460 gamesSilver — 58.2% from 1,492 gamesGold — 52.1% from 16,823 gamesDiamond — 50.8% from 24,491 gamesMythic — 49.6% from 120,393 gamesLegendary — 48.1% from 65,046 gamesMasters — 47.1% from 2,054 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Triple Dribble Brawl Ball 62.3%
77 20
Safe Zone Heistprev. season 71.8%
39 10
Flaring Phoenix Knockout 63.9%
61 17
Parallel Plays Hot Zone 63.1%
65 18
Dueling Beetles Hot Zone 64.8%
54 15
Dry Season Bounty 64.3%
56 15
Hot Potato Heist 63.6%
55 15
Shooting Star Bounty 67.5%
40 10
Layer Cake Bounty 59.4%
64 17
Safe(r) Zone Heist 62.5%
48 13
Rustic Arcade Gem Grab 63.6%
44 12
Pit Stop Heist 60.4%
53 15
Belle's Rock Knockout 61.2%
49 13
New Horizons Knockout 62.8%
43 11
Hard Rock Mine Gem Grab 58.1%
62 17
Double Swoosh Gem Grab 59.3%
54 15
Kaboom Canyon Heist 60.0%
45 12
Spiraling Out Brawl Ball 55.7%
61 17
Sneaky Fields Brawl Ball 56.1%
57 16
Undermine Gem Grab 56.8%
44 12
Ring of Fire Hot Zoneprev. season 58.8%
34 8
Pinball Dreams Brawl Ball 53.8%
52 14
Bridge Too Far Heist 55.9%
34 8
Gem Fort Gem Grab 53.1%
49 13
Open Business Hot Zone 49.0%
49 13
Hideout Bounty 45.8%
48 13
Out in the Open Knockout 44.7%
47 13
Center Stage Brawl Ball 42.4%
59 16

Who beats Gigi and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gigi, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 AC|MrͥŦaͣcͫo🦋 Legendary 34 39.3% 70.6%
2 ぽてさと Legendary 23 38.2% 78.3%
3 Léna🦔 Legendary 30 37.3% 66.7%
4 Object D Legendary 65 37.0% 52.3%
5 Gazerbeam Diamond 70 36.3% 50.0%