Best map: Rustic Arcade with 55.2% from 306 games.
Wins late — in Knockout 7.3 points better in long rounds than in short ones (56.4% against 49.1%, split at 98 s). Needs the long round; in a fast game he never arrives.
Diamondchange
08/04 to 08/22, 15 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +2.1 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade ![]() |
55.2% | 306 | 41 | ||
Out in the Open ![]() |
55.4% | 276 | 39 | ||
New Horizons ![]() |
54.6% | 273 | 39 | ||
Hideout ![]() |
54.1% | 244 | 37 | ||
Ring of Fire ![]() |
52.1% | 338 | 42 | ||
Dry Season ![]() |
51.9% | 185 | 33 | ||
Bridge Too Far ![]() |
50.0% | 128 | 28 | ||
Safe Zone prev. season |
48.5% | 163 | 31 | ||
Spiraling Out ![]() |
48.9% | 131 | 28 | ||
Open Business ![]() |
47.4% | 253 | 38 | ||
Shooting Star ![]() |
46.3% | 227 | 36 | ||
Deathcap Trap prev. season |
45.1% | 204 | 35 | ||
Dueling Beetles ![]() |
44.7% | 179 | 33 | ||
Undermine prev. season |
44.0% | 259 | 38 | ||
Safe(r) Zone ![]() |
43.8% | 96 | 23 | ||
Hard Rock Mine ![]() |
43.9% | 139 | 29 | ||
Center Stage prev. season |
43.8% | 201 | 35 | ||
Pinball Dreams prev. season |
43.5% | 255 | 38 | ||
Pit Stop ![]() |
41.7% | 48 | 13 | ||
Kaboom Canyon prev. season |
43.4% | 205 | 35 | ||
Flaring Phoenix ![]() |
43.1% | 167 | 32 | ||
Layer Cake ![]() |
41.9% | 105 | 25 | ||
Gem Fort prev. season |
42.3% | 286 | 40 | ||
Sneaky Fields ![]() |
40.7% | 91 | 23 | ||
Belle's Rock ![]() |
39.6% | 149 | 30 | ||
Triple Dribble prev. season |
39.7% | 199 | 34 | ||
Double Swoosh prev. season |
39.8% | 241 | 37 | ||
Crystal Arcade prev. season |
38.0% | 187 | 33 | ||
Parallel Plays prev. season |
32.0% | 125 | 27 | ||
Hot Potato prev. season |
30.4% | 135 | 29 |
Direct duels in Gem Grab: how Glowy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 26.7% against Nori in Heist. On average the worst case sits at 28.0%.
Nobody counters Glowy here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
71.2%
73 games
Edgar
52.4%
269 games
Max
57.5%
87 games
Stu
54.5%
99 games
Mortis
51.4%
179 games
Griff
51.6%
153 games
Players with a profile and at least 20 games on Glowy, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.