Best map: Out in the Open with 57.3% from 227 games.
Diamondchange
08/04 to 08/21, 14 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +3.2 — rewards skill: from Silver to Masters the win rate climbs by 3.2 points (regression 44.6% to 47.8%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Out in the Open ![]() |
57.3% | 227 | 36 | ||
Hideout ![]() |
56.4% | 195 | 34 | ||
Rustic Arcade prev. season |
51.9% | 520 | 49 | ||
New Horizons ![]() |
54.4% | 215 | 36 | ||
Ring of Fire ![]() |
51.4% | 278 | 39 | ||
Dry Season prev. season |
48.6% | 311 | 41 | ||
Shooting Star prev. season |
47.4% | 369 | 44 | ||
Safe Zone prev. season |
49.0% | 143 | 29 | ||
Open Business ![]() |
47.9% | 213 | 35 | ||
Spiraling Out ![]() |
47.7% | 107 | 25 | ||
Deathcap Trap prev. season |
45.1% | 204 | 35 | ||
Undermine prev. season |
44.8% | 241 | 37 | ||
Pit Stop ![]() |
43.6% | 39 | 10 | ||
Safe(r) Zone ![]() |
43.9% | 82 | 21 | ||
Dueling Beetles ![]() |
43.8% | 146 | 30 | ||
Gem Fort prev. season |
43.2% | 259 | 38 | ||
Bridge Too Far prev. season |
43.2% | 213 | 35 | ||
Pinball Dreams prev. season |
42.9% | 233 | 37 | ||
Belle's Rock ![]() |
42.0% | 119 | 27 | ||
Center Stage prev. season |
42.2% | 185 | 33 | ||
Hard Rock Mine prev. season |
42.2% | 232 | 37 | ||
Kaboom Canyon prev. season |
41.8% | 189 | 34 | ||
Sneaky Fields ![]() |
39.5% | 81 | 21 | ||
Double Swoosh prev. season |
40.8% | 223 | 36 | ||
Triple Dribble prev. season |
39.5% | 185 | 33 | ||
Flaring Phoenix prev. season |
39.2% | 250 | 38 | ||
Crystal Arcade prev. season |
38.0% | 187 | 33 | ||
Parallel Plays prev. season |
31.9% | 116 | 26 | ||
Layer Cake prev. season |
31.9% | 163 | 31 | ||
Hot Potato prev. season |
28.8% | 125 | 27 |
Direct duels in Knockout: how Glowy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 36.2% against Rico in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
Nobody counters Glowy here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
56.2%
226 games
Edgar
56.7%
157 games
Colt
55.1%
107 games
Piper
51.9%
133 games
Nori
53.3%
90 games
Rico
54.5%
66 games
Players with a profile and at least 20 games on Glowy, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.